Hello there, folks. Yep, it's me, the "bridge guy".
Yeah, well, see, that reason I started early on that bridge topic was because I just got started in taking terrain modeling in a more serious term.
I'm kinda of making a separate work of mine, keeping it in the full dark 'til it's close to done, for now, which are twofold objectives: The first, obviously, is to deliver a decent-at-best experience to the player of my maps. The second is to train myself in making Starcraft II maps. Terrain, triggers, all of it is, at a part, my work and the other, my school lesson.
For now, I'm just focusing on terrain, which is the motive of this topic. I've got some preview images of my works, of which I'd like some criticism on what I could do best and what not to do on a stupid term. I'm ready for the flak, you just say it and I won't be afraid of reading it.
For now, it'll just cover the organic part, which are some jungle world photos, one of the three worlds my work involves (The other two are a volcanic planet and a Kel-Morian colony). Between those are two trips through space stations.
Next week I'll be coming with the city photos, as I'm finishing them just now. The next week is so I can give some advance on my next work after the city (256x256, just a hint), which will be a more detailed major temple complex for the jungle world.
Well, here it is, just remember to comment and critique about my initial steps.
FROM UP TO DOWN - The first image is a deep jungle set, of the fourth map, but by then I was somewhat advancing in terrain skills. The second is an attempt at a mountain, trying to make it more than just a hill painted with the rock setting. The third is a basical temple complex, just a base location for the Terrans plundering it, the fourth is a makeshift basic bridge, the fifth a larger mountain and the final one a waterfall construct, putting several rocks above it using the Meinhoff textures.