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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Hi guys, long time no see. I was appointed to be the technical adviser for the Gold Club World Championship in Beijing last week.

    Partners and I have worked about 3 weeks for the AR shows on this contest. It's the first time that an E-sports game used AR technology in China, and we achieved this all by ourselves (Official model use authority but rare asset or technological help from Blizzard.)

    If you have paid attention to recent news about HotS, most game medias appreciated highly to Blizzard and Netease this time.

    I want to say thanks to the CASC viewer team, PrintIn and Taylormouse here, without their works on Blizzard assets crack, we can't get the job done in only 3 weeks time.

    It's my honor to have you such good friends and predecessors. This victory belongs to the SC2mapster community and all selfless modders.

    Best wishes from China!

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @whimsyduke: Go

    @DrSuperEvil: Go

    So we are good here, right? Sorry I was busy during your discussion, Glad to know that you have shared ideas and solved the divergences. :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I am current on a business trip in Beijing. I'll be back at 5th Dec.

    Sorry for the delay. I'll soon get back to the mod works.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go

    Have you tried before? My partner said that there are a few details need to be solved if you want to make it right.

    Anyway, I love it not because it's hard but useful. :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Today my partners bring us a very cool effect.

    The bubble shield allows the players that inside it attack the outside enemies while blocks the attacks around. It's a blindage system for SC2.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go

    I think I can do that, just send me the mdx files.

    I am now on a business trip, so I may can't reply you very soon, but I'll keep mod works if there is free time.

    Posted in: Artist Tavern
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    posted a message on The Assets of Evil

    @DrSuperEvil: Go

    Glad to see new turret tests, such "a turret in a turret". :)

    Also it seems in Nova ops III there are a huge unit with complex turrets.

    Posted in: Data Assets
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Veratai: Go

    It is, sorry that I haven't replied your PM, the netease just gave me a very complex (and useless to us) work...

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @nolanstar: Go I like the sphere cabin too, but I can't let it round out too much, the Balloon fish says no.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    @DrSuperEvil: Go Thanks for replying. The gif shows an error speed, in the game the debris act slower because of the resistance.

    And yea, the under water explosion is very different but I am not ready to create such a realistic effect at this moment. Maybe next time we can try it out.

    One of the under water scene gif failed, so I reupload it here:

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I have added it into our test scene and finished the death animation.

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    I just finished a new mech-model.

    "Balloon fish" is a single-person submersible, used as the under water mission vehicle in our game.

    Just like its name,the boat looks like a Balloon fish.

    Posted in: Artist Tavern
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    posted a message on Blizzcon 2016

    @Crainy: Go

    At this moment, the development team is still there, after so many years, they are much skilled than the moment they made WoF. They now can make maps and campaigns faster and better than years ago.

    So if there are new DLC plans, the development team can keep the dimensions for future plans. Making co-op doesn't need a big development team. (although a lot of guys already joined the HotS team now.)

    We maybe don't need the DLC, which you think is fool and not wrong. But we still need the team keeps trying.

    Besides, the campaign game elements are ideas for the co-op too.

    Posted in: General Chat
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    posted a message on Good news : An sc2 Youtubers Returns after Banned for live.

    @stratostygo: Go

    I should say, it's not BlZ's fault. Copy rights make the entire things became BUSINESS, and the lawyers got weapons that they need.

    I don't thing MasterKD is earning/going to earning money from these " tort" videos. The develop team of "Corpse Party" is quite small, they should know the difficulties that small team/single guy will facing. It should be room for consultation. Shutting down someone's years efforts is hurt and cruel.

    But lawyers don't care.

    Posted in: General Chat
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    posted a message on Blizzcon 2016

    Does anyone know/care which kind of murlocs blizzard sell this year?

    Posted in: General Chat
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