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    posted a message on Custom Function Problem

    We are. Your work is on the right? As for how slow it would run on lower end pc's, I wouldn't worry about it. Sc2 was coded to be ran on a wide variety of machines. I highly doubt this simple thing would make it lag.

    Posted in: Triggers
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    posted a message on Weather

    I am back in the scene and Weather is being re-worked. New version coming soon.

    Posted in: Project Workplace
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    posted a message on I reworked my 2D Sprites Engine, result here

    Nice work. You've been working on that engine for a while.

    Posted in: Project Workplace
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    posted a message on Monthly Triggering Exercise # 10 - Airport

    As you might have noticed. There hasn't been a new MTE. I'm out of ideas. I need suggestions...

    Posted in: Triggers
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    posted a message on Monthly Triggering Exercise # 10 - Airport

    I love to see people working together. Keep it up guys.

    Posted in: Triggers
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    posted a message on Monthly Triggering Exercise # 10 - Airport
    Quote from willuwontu: Go

    (damn you Darl, no template map).

    xD

    Posted in: Triggers
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    posted a message on Monthly Triggering Exercise # 10 - Airport

    Next MTE will be posted on August 1st 2013

    Triggering Exercise # 10

    Airport

    In this "Triggering" exercise the objective is to create a three or more airports. Planes must not crash into one an other and must land like a real plane. Must be able to transport units.

    Challenges

    Think of these as achievements.
    1. Make the user able to control a single unit (Civilian) and give the user the ability to purchase a flight.
    2. Make a fully functional airport: People waiting in line to get a ticket for a flight, security scanners.
    3. Make a dialog that tracks the flights. When and where they are going. Price of ticket, etc...

    Template Map

    No template map provided for this MTE

    Posted in: Triggers
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    posted a message on Common Sense 101 (Triggering Edition)
    Quote from willuwontu: Go

    Sorry to necro this But could you also mention that parameters in functions are passed from the trigger(as in you set their values there, not just as you say it infromation that you put in, thats not descriptive enough of how awesome they are).

    That is basically the same message just explained differently. And good programing must use Parameters and Variables in harmony. Necro response xD

    Posted in: Triggers
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    posted a message on Triggering Monthly Exercise # 9 - Dialog Madness

    Glad to see someone took over. Long live sc2mapster

    Posted in: Triggers
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    posted a message on Triggering Monthly Exercise # 8 - Quest Line

    Galaxy or GUI. Same difference.

    Posted in: Triggers
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    posted a message on Trigger Weather Effects

    Mod is already uploaded to b.net and it causes no lag what so ever.... So ya.

    Posted in: Triggers
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    posted a message on Random Number Generator

    Details please? You can randomize an integer/real yourself at any given time between certain parameters.

    Posted in: Triggers
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    posted a message on Set training time with triggers?

    Catalogs is the best way to do this. Here I have set up my barracks to add 5 seconds to the marine training time each time a marine is completed.

    Unit is completed. Add 5 second cd
        Events
            Unit - Any Unit training progress is Completed
        Local Variables
        Conditions
            (Unit type of (Triggering progress unit)) == Marine
        Actions
            Catalog - Set value of Abilities BarracksTrain InfoArray[0].Time for player (Triggering player) to (String(((Value of Abilities BarracksTrain InfoArray[0].Time for player (Triggering player) as an integer) + 5)))
    
    Posted in: Triggers
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    posted a message on How can you make blink untarget?

    @Fullachain: Go

    Data section question. xD I would gladly help but I don't know much about data!

    Posted in: Triggers
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    posted a message on Trigger to auto-order unit

    Simple Tug of War This tutorial I created a while back show's how to achieve this effect. Enjoy.

    Posted in: Triggers
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