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    posted a message on Team Genesis

    I am definitely looking for a key person to co-edit my map with.

    dnt be fooled by my profile pic/avatar lol im not that great :/

    Posted in: Team Recruitment
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    posted a message on Map Size Limit

    @zeldarules28: Go

    well.. I have a bunch of models... textures.... is that all I would put into this mod??

    How would I take out my models and textures and transfer them into a mod? how would i even make a mod map? This is annoying lol

    Posted in: General Chat
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    posted a message on Map file size - Can we change it?

    <<reply 299525how would i turn my entire map data and triggers, into a mod.... and apply it to my map/terrain?

    Posted in: Miscellaneous Development
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    posted a message on Maximum map size

    there might be a way... check out "impossible scenario".

    Posted in: Terrain
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    posted a message on Map Size limit - possible workarounds ?

    Can I make my map size smaller?

    I really think I have several models uploaded more than once.. im up at 27mb the limit is 21.

    Posted in: Miscellaneous Development
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    posted a message on adding science vessel etc not working

    @spy46: Go

    i dnt understand how hotkeys would make it possible.

    Posted in: Miscellaneous Development
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    posted a message on The Guess Why Your Username is What it is Game

    thats cool. a wisp is an entity.. similar to a fairy.. and you are evil lol nothing wrong with that. you'd probably have cool wisp dust powers :D

    Posted in: Off-Topic
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    posted a message on Just a dream.. a killboard dream

    I currently have a killboard.

    its plain as paper. I hope for a scoreboard that changes per race. Dark Protoss, Terran, and Zerg.

    Dark toss looks like this..:(http://www.sc2mapster.com/assets/dark-protoss/) (http://www.sc2mapster.com/assets/dark-protoss-ui/) (http://www.sc2mapster.com/assets/dark-protoss-building-retexture/)

    Dark Protoss buttons, Dark Mothership, obelisk, and stone zealot, that's all i need... Maar would be cool too.

    and (optional) provide buttons for a few choice heroes you think worth while.

    Posted in: Art Assets
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    posted a message on Autodesk 3ds Max

    @DarcZaFire: Go

    turns out i do not need 3ds max for what I was doing. Thx corbo.. I just needed an "import path".

    I uploaded a loading screen before so I was pretty sure i knew what I was doing there..

    For those who dnt know... Textures (dds) go to (and u have to type this in the blank box), "assets\textures\".. and the models (m3) go into no specific import path. leave it blank.

    Posted in: Artist Tavern
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    posted a message on Change style of Leaderboard

    (for division into groups) I do know that you would have to have the leader board say "_" on whatever row.. so if u have four players, two players on each team.. on the 3rd row youd probably want the divider, thus making player 3 on row 4.. player 4 on row 5.

    the same way that you have it say "player 1"... or "leaderboard" as the name of your scoreboard.. just add a row and put __

    hope that helps some what... I dnt know the other stuff. this website is really smart tho so u should be able to find help... Welcome to sc2mapster. "Stay a while and listen" haha

    Posted in: Triggers
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    posted a message on The Guess Why Your Username is What it is Game

    man :/ .. . . you're still an evil fairy. bad timing i guess haha

    Posted in: Off-Topic
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    posted a message on adding science vessel etc not working

    Well, could you be more specfic?

    I personally, and I'm sure others will agree, have experienced a flaw in the abilities list.. where if u put some structures or units next to eachother they will not coordinate properly with the command card in-game.

    Try moving the science vessel, or whatever unit you are having truoble with, away from the other choices in the abilities list... down a few slots.

    Like starport can train banshees and medivacs and battlecruisers and ... vikings... if they are all one on top of the other squished together, they might now work...

    try moving th unit youre having trouble with out into the middle of no where.

    Posted in: Miscellaneous Development
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    posted a message on The Guess Why Your Username is What it is Game

    @Taintedwisp: Go

    lol cuz you are of the evil fairy sort? lmao so glad you were above me :p

    Posted in: Off-Topic
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    posted a message on Autodesk 3ds Max

    @xcorbo: Go

    lol u could have pm me :p

    I'm very interested. Im on here now waiting for just that lol A SOLUTION!

    Do you have team viewer? I could let you make an example out of my problems :/

    Posted in: Artist Tavern
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    posted a message on Angry Pro Editors

    @Taintedwisp: Go

    yea but he also mentioned how every noobs effort is "shit" as he couldnt find any of the good stuff.

    "I think we need the big "fuck you" thread, as it was called, back in the Team Recruitment forum ...

    Sugarcoat it all you want but you know that you agree with me ... noobs are filling up the recruitment forums with projects that will never see the light of day because all they want to do is be "Project Manager and Terrainer" ... come on ... wtf mates ... at least make it a requirement that they handle _one_ of the big two, Data/Scripter, because I cannot find the good projects with potential under all this shit."//

    He has some strong points but just the way he put the efforts of the noobs down and "proposed" the solution like everyone was stupid. I mean, it's really how you take it but his approach was far from presentable... slightly disrespectful. He felt he could express himself, sure lol but he also felt high enough on himself to label other noob projects as ones that "will never see the light of day" as if any idea they come up with had no potential..

    I love this becuase it brings my thread back to life haha... He was an editor.. he was probably very good at it too... but his social skills were just as equal to any other "angry pro editor".

    Posted in: General Chat
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