Started working on this a few days ago, so far it's been mostly exporting/importing models and working with textures. Still quite a few doodads I'd like to add but the basic shape and layout of the city is about finished.
Create a distortion material on some water textures so I could get water into the shape of the fountains. The ripple effect is off but a few tweeks and I'm sure it will look better.
Right now I'm trying to create a mount ability for my characters like in Heroes of the Storm. I want the unit that you control to get attached to an actor model of a horse or wolf, which ever team you are on. It must maintain all of the unit abilities and I cannot just create another actor to sit on top of the horse as each character in my mod has a custom armor set that you select at the start of the map.
Right now when the unit gains a buff called "mounted" it create an actor of the horse at the units origin. The horse runs, stands, fidgets and everything just like the unit does. However, I cannot figure out what I need to do in order to get the unit to attach to the horse actors hardpoint.
The horse or wolf model has an attachment point on the saddle area of Hardpoint and Hardpoint 01.
The banner changes colors based on your faction just by setting the image tint in game, so I can set it to any team color basically.
Attributes that are able to to be changed include Hair Styles, Hair Colors, Skin Colors, Armor Set, Weapons/shield, Facial Features (beards), cloak style, show/hide helmet, possibly tabards, and the option of showing shoulders as left, right, both, or no shoulders.
I will likely have a banner on the left top and right top with the armor selection in between them.
These textures are fucked up...the diffuse is straight up grey which is why they look like that in game. The alpha channel for it is also fucked up which is why the team colors are in random spots. No one could get it to replicate what they look like in DoW 2 with the texture you have provided.
The specular, normal, and emissives will work just fine though.