I am having a small problem with my map "Troll Tribes". In this map once the player has created an ax, and their troll carries it, the troll has the ability to chop down trees. As you may know, by default a player can't target a doodad, so I have developed two potential solutions to this problem:
1) Instead of using a doodad create a unit with a tree model and make it destructible only with the ax. Unfortunately several problems arise here. First all the tree units clutter the mini-map and lag the game a good bit (it is a large map filled with trees), and the second problem is that if the hero is ordered to move to an area blocked by a wall of trees (Meaning that the hero has to walk around the trees), with a doodad this is no problem, but for some reason, with units, the hero simply walks into the wall of trees and moves up and down as if they're going to magically get out of the way instead of walking around. So, for this solution to work I would need a way to fix the lag/mini-map troubles and find a fix to the hero's movement AI so make it walk around the trees.
2) I found through forum browsing that Colossi have a "Kill tree" event in their actors. Unfortunately my understanding of the events in the Galaxy Editor is basically nonexistent, plus all of the treads discussing this are only suggestions to try. Thus since I basically know nothing about the events and cannot test it out myself, to use this method I would need either a tutorial from someone on actor events (unfortunately the wiki isn't developed enough) so I could figure it out, or a detailed (At this point it would have to be basically step-by-step) walk through by someone who has created such an actor for killing trees.
If anyone has a solution, or at least a suggestion to either of these problems it would be greatly appreciated. Thanks