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    posted a message on [1p Scenario] SC2Bis - Bottleneck

    Introduction

    This is (currently) a singleplayer map I've been working (and still am) during the past 3-4 months. My mapping process was very chaotic, so I decided putting in halt my current project (Exodus campaign) until I figure out some sort of structure I could use every time I wanted to mod.

    As an exercise, I've taken an existing Blizzard Campaign map, and molded it to my needs. This is what came out. I don't know if I'm going to keep working on this project after finishing this map (I might return to Exodus, or the Hybrid campaign project, don't know yet). I have some ideas to continue, but it's taking me too long to see it finishable.

    (Last update: 2016/08/18 - Released DEMO)

    (uploaded to MediaFire because it gets rejected in here)

    Context

    I'm writting some context here, because you will be kind of lost since this isn't the first map of the (potential) campaign:

    This is NOT LORE, is an alternate universe where the original SC2 didn't happen.

    8 years have transcurred since the Brood War. Terran civilization is back on its feet, but there have been reports in the last years about Zerg presence in the fringe worlds.

    Intelligence reveals that Kerrigan isn't in Char. She's travelling through other worlds in a frontier sector. The Dominion uses it, and starts a great campaign of retaliation. The plan is to build Psi disrupters in the planets that are on the road from the Terran colonized space to Char: Sorona, Timul IV and Maltair IV. After hammering the Zerg communications, the intention is to burn every single one of them.

    You Were a Captain in the war against the UED. You've been recently promoted to Lieteunant by recomendation of Horace Warfield. He was your superior when you were serving the Confederates, and saw potential in you after the Dominion triumph. You're at the moment his favourite pupil, and he's preparing you to replace him in his shortcoming retirement.

    Screenshots

    (reload the page -F5- if they don't fit in the screen)

    How to play

    Windows

    1. Unzip.
    2. Run "SC2Bis - Installer".
    3. Log in with your account in starcraft and stay in the main menu (It's not imperative).
    4. Run the shortcut created by the installer

    Here's an example of the installer working:

    Other OS - Manual installation

    1. Unzip.
    2. Copy the content of the Data folder to the folder where SC2 is installed.
    3. Log in with your account in starcraft and stay in the main menu. (It's not imperative.)
    4. Open the map "<sc2 folder>\Maps\SC2Bis\WoL\010100Bottleneck.SC2Map" with sc2switcher (under "support" folder in the folder where SC2 is installed)

    OR

    1. Unzip.
    2. Copy the content of the Data folder to the folder where SC2 is installed.
    3. Log in with your account in starcraft and stay in the main menu. (It's not imperative.)
    4. Open the map "<sc2 folder>\Maps\SC2Bis\WoL\010100Bottleneck.SC2Map" with the editor and test document (ctrl+F9)

    Caveats - Known bugs

    In my to do list there are some minor things left to be done, like finishing the victory and defeat dialogs or revising the text and transmissions. What I mean with this is that the mission isn't complete, but it's already enjoyable. Besides, I'm kind of losing motivation at this moment, and I could and I could get a boost from critics/bug/typos/grammar feedback, or even a collaborator.

    Credits

    • Psi emitter model by Thrikodias.
    • Psi disrupter model by Kailniris.
    • The rest of the assets are mine. Feel free to use them.

    (This was just a shameless copypaste from the map page. I'm trying to reach more testers, since I've only got feedback from one. BTW, thanks @Killercool908).

    Posted in: Map Feedback
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    posted a message on Weekly Terraining Exercise #253: Holiday Feeling

    That moment when you realize that the exercise ends on monday and a set of assets related with a vacational world comes out on tuesday...

    Posted in: Terrain
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    posted a message on Where are co-op maps located?

    These were the files created in my disk after loading a coop map for the first time.

    I've copied the ones with the extension .s2ma and changed them to *.sc2map.

    Posted in: General Chat
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    posted a message on Using campaign dependencies in an extension mod?

    You should try alfx01's mod. It's exactly what you're needing.

    Posted in: Data
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    posted a message on 1 Unit Selection Challenge

    The model flag "ModelAllowHitTest" of the actors can be modified dynamically. It may lag though, and you won't be able to select the resource if you're not selecting a worker.

    The actor message "ModelAllowHitTest 1" enables it and "ModelAllowHitTest" disables it.

    If you have to make it for several players, you should check out Renee2islga's tutorial to learn how to send actor messages to only one player.

    I'm attaching a really basic test I've made modifying Renee2islga's example map.

    Posted in: Data
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    posted a message on obsessed terrain

    Sorry. It's fixed now.

    Posted in: Terrain
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    posted a message on obsessed terrain

    There's a bug with old custom models exported with println's addon for blender that happens after patch 3.0.

    You can try running my hotfix or creating their materials again with the new version of the plugin.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #245: Making a Scene

    Hey!

    It has been a long time since my last submision, so here's a new one.

    Posted in: Terrain
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    posted a message on Ground decals do not show up

    That's strange

    The option that shows or hide the projections is "effects". If it's in low, the decals wont show. But you're saying that you have them in high.

    Have you reopened the map after changing the settings to let all actors reload?

    Posted in: Terrain
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    posted a message on Unit Selection Palette Disappeared

    Have you tried hiding and showing again the palette? (View -> show UI -> show palete)

    As a more extreme measure, if you're working in windows, you can delete the "windows" folder in regedit under HKEY_CURENT_USER\SOFTWARE\Blizzard Entertainment\Starcraft II Editor.

    You should look for a similar folder/file under "/Library/Application Support/Blizzard" if you're running the editor in a mac (the file with the issue might be variables.txt in this case).

    You should make backups before deleting those files.

    Posted in: General Chat
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    posted a message on (CCI) How to make a Custom Campaign

    @Hockleberry: Go

    It's not that hard to implement. It's long because I explain how it works.

    Anyone can download the example pack attached in the tutorial and change the map names in the .bat file in order to make it work for his own campaign.

    My campaign project is frozen atm. I have a couple of projects that I want to finish with the editor before going back to it, since I need to get some extra experience before reworking the mod and figuring out how to make a competent AI.

    Posted in: General Chat
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    posted a message on (CCI) How to make a Custom Campaign

    I've just finished updating my campaign installer tutorial if you want to add it to your list. It's just for windows though.

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #236: Cloud City

    I'm attaching a retexture that might be useul for the exercise. It alters the Hybrid gas giant skybox to make it look like a cloudy sky.

    Posted in: Terrain
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    posted a message on Is there spanish version of StarCraft Mass Recall?

    I don't know If they've altered anything to the uploaded version but here's the full pack I've shared with the authors.

    Posted in: General Chat
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    posted a message on Teleporters

    Then I believe that it's related with using a variable in the events, since they load at the start of the game, when they're empty.

    You can allways run a periodic event as an alternative, that checks if the teleporters have units around them and teleport them automatically to their target

    Posted in: Triggers
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