It has been happening in Europe during the last few days.
In my case I just retry a couple of times and it works.
I would prefer not to, it wouldn't look clean. I might use a scrollbar, tough. It's that or making the space bigger.
Thanks for your time EDHRIANO.
Oh, I can see in your screenshot that the enemy didn't start building the base. That's really strange, I'll have to check it out, but I'm kind of blind with this bug.
Thanks for your time (wow, 3 recordings!) and positive review.
You all are giving me the motivation to keep going with the next mission, I've already planned a mechanic to spice it up a little.
I've made the first update. I haven't fixed all the bugs reported, but squashed a good amount. Thanks!
Thanks for the feedback!
Can you tell me if you do not mind your screen resolution? I want to replicate the issue in order to avoid having it in the next missions.
EDIT: I couldn't upload it to Europe yet, I believe that I have a latency issue. I'll try again later.
I've noticed some extra bugs in the video. Watching the mission being played by another one is really helpful. It's not intended to have the ambience sound in the briefing room, and I have to add that missing crow to the achievement.
I don't remember completely, but I believe that the baneling achievement was for the first part only. I'll fix the description.
Now to the suggestions:
Well, that's a lot of grammar issues, I'll take a look at them.
Thank you both for your time!
SC2Mapster blocks the zip it because it has an exe. The installer is a dummy-proof way of placing the mods and maps automatically. Since the project idea is to eventually have a huge load of linked files, I considered that it was better to publish it in that way.
I could upload it to arcade too, maybe I'll do it this weekend if I find some time, and add the source files to the map page without the exe.
That's a neat idea. Clean and razonable.
Making automatic checkpoints in a campaign can be a huge pain in the ass.
There aren't only units to be stored. There are orders, rally points, training queues, resources, behaviors, upgrades, missiles, alliances, unit and player properties, traceable booleans, actors, charges, inventories, time of day, UI status, etc. (and those are only the ones I can think of in a couple of minutes). Recovering them would involve lots of coding.
Still, finding the most optimal moments could reduce considerably the efforts as you say, but it's not always applicable and it doesn't necesary happens when the difficulty reaches peaks, where the checkpoints are needed. That would attempt against a consistent checkpoint system in a campaign.
Check out this asset. It's a portrait model that gives the video player more alternatives.
I believe that your error comes because of the name or the path of the ogv file. Try renaming it to video_RickRoll_.ogv, and moving it to "assets/textures". Then edit the entry RickRoll_ in the "textures" section of the data editor with the new name.
I've made a stair model a couple of years ago.
The catwalk model seems doable with the new assets from nova and/or the cliffs without wall that came with LotV, and the raised jungle looks like a matter of adding more rocks.