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    posted a message on Cooperative Mini-Campaign Project.

    @Argutaris: Go

    I haven't got any knowledge in modelling, so I will use what the editor gives me. For the dead protoss bodies i Was thinking in using the models of the preservers in the Zeratul's mission of WOL. I have made a sketch of the map in the editor (see below).

    http://s8.postimage.org/96hzeolq9/Frontdoor_copia.jpg Inside Back entrance Crystal chamber

    I can't think in a way to cross the roads between the 2 stories. If you figure out how to, we can link both campaigns and make them more complete and interesting.

    I would appreciate if you help me, and I would be glad if I can help you too. But I'm in America and you're in Europe, so we'll have to wait until Blizzard join the servers. Anyway, I'm still not working in that Cavern mission, and that Blizzard update seems to be close.

    EDIT: I need to repair a warpgate in the game, maybe your hero could help me to do that.

    Posted in: Team Recruitment
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    posted a message on Cooperative Mini-Campaign Project.

    @Argutaris: Go

    I haven't added new characters, and yes, it interacts with the current SC storyline. I am reading the Dark Templar Saga to be sure i'm not making big contradictions.

    The players will control the Raynor Raiders and a force in charge of Fenix in Aiur in most of the missions. I'll try to explain why they allied with Kerrigan, talk about the foundation of Shel'na Kryhas, make a mission in Aiur Caverns, give participation to the cerebrate that the player uses in the BW Zerg's campaign, and end the campaign with the Escape from the UED.

    We could make a 2 chapters campaign, but I don't know what's yours about.

    Posted in: Team Recruitment
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    posted a message on Cooperative Mini-Campaign Project.

    I have already added the attack waves to the first mission, so now it's playable (it can be extremely dificult, or extremely easy). If you have a partner to test it, and you do it, I would like if you write a review in its arcade page with some feedback. If you want to test it with me, send me a pm, or write in this post, and we'll play it if I'm around.

    EDIT: The seventh is also playable. It can be tested by only one player, but he won't be able to reach the end.

    Posted in: Team Recruitment
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    posted a message on Cooperative Mini-Campaign Project.

    Hello! I'm making this thread because I've been working the last year in a cooperative campaign, but it gets very difficult to develop and test it by myself. That's why, now that it's getting more serious, I'm looking for people to help me in its creation.

    The campaign takes place in Aiur, right after Zeratul, Artanis and Aldaris warp to Shakuras; and follows the actions of Fenix and Raynor in that world. It consists in 8 missions. 5 of them the players will use Terran and Protoss, in 1 both will use Zerg, and the other 2 will be micro-intensive. It has a mod based in MavercK's BWMod used in the SC1 campaign, with some alterations to the tech-tree (I've uploaded both mods in my account).

    I'm planning to respect the lore, giving participation in the campaign to heros like Kerrigan, Raynor, Fenix, Ladranix, Alzadar, Mengsk, and DuGalle.

    I've almost finished the mission 7 and the mission 1, but I haven't tested them with other players, so they can be bugged. For the 7th one, i only have to add the briefing, for the 1st I need to configure the AI; and both have still missing some UI trifles. They're uploaded in the arcade (in America) with the names "Exodus campaign - Mission 7: Augustgrad's back door" and "Exodus campaign - Mission 1: The other side" respectively.

    If somebody is interested in helping me with it (testing, developing, correcting triggers or the script, etc), I would be really glad.

    Posted in: Team Recruitment
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    posted a message on Auto start without full lobby

    The map has 2 computer players, 2 human players in it, and a bunch of hostiles an neutral players. When I try to use "custom variants" in "game variants", the editor doesn't let me upload the map. So, i have tested with all the combination of "category" and "game mode" that the editor let me upload, and no one works. The game still loads when I enter the lobby.

    EDIT: This just happens when I open the game with the option "play". When I make a private game, it doesn't happen.

    EDIT 2: I have solved the problem for this map. Basically what I did is replacing the control of the computer players from "computer" to "hostile". The problem is that if I change that in that way, I can't enable the campaign AI for those computer players. I don't need to enable the AI in this map, but I was planning publishing another couple of maps where the AI is really needed.

    Does anybody know how to solve this problem?

    Posted in: Miscellaneous Development
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    posted a message on Auto start without full lobby

    Hi. I'm new in map editing, and I'm getting a problem with my map in the arcade. When I enter to the lobby, it doesn't wait until it gets full to launch the game, it just starts. Does somebody know why could this be happening?

    Posted in: Miscellaneous Development
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