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    posted a message on Need advice for cloning trigger from TPS map

    In said test map, I've manually "copied" the Triggers one by one in a new map. and again only this "TurnShootercontrolsonoff" trigger (I do believe I mistakingly called a Script(?)) is the one is causing the problems. Which I have mentioned I have disabled to be able to save my Test Map. The only other thing I would guess is the Dependency Library is where this would be in maybe which I can't seem to be able to edit at all.

    The script looks like it's needed to be able to launch/save, since the TPS gameplay doesn't trigger without the script.

     

    I've tried checking around and seeing if I could find what this "Invalid Parameter, possibly an incorrect variable name" is, but so far I've come up with not much unterstood on my part. Maybe I should give it a nights rest for now.

     

    And maybe it's simply because some updates broke the Triggers if edited in the map or something? I can't see what's wrong yet the editor is trying to highlight this script. The Map and Library are from 2013 after all. 

    Posted in: Triggers
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    posted a message on Need advice for cloning trigger from TPS map

    In reply to DrSuperEvilGamepedia:

     Sorry for the late response, I assume this is what you mean?

     

    The thing that's strange is that all these script stuff works before I do anything and it even tests properly.

    But if even if all I do is say, Disable, then immediately Enable ANY script, it breaks this specific one. But only if I do something Script related so far from my testing. I could place as many units and doodads as I'd like if I wanted. But once a script, any script is touched, it breaks that one script, and I cannot save or test it out. I've only been able save my test map and the progress I've made by disabling that one script.

     

    But, thank you for responding, I appreciate it. Even if things don't end up working in the end.

     

    Posted in: Triggers
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    posted a message on Need advice for cloning trigger from TPS map

    I'm attempting to try to set up a fairly well made TPS library called " Tomura's Shooter Systems" so I can play the Campaigns in third person.

    I've got a fairly basic understanding by copying the triggers manually, and they seem to accept being like that, except one script seems to prevent Saving or Testing the maps I imported it to (currently testing in a melee map to avoid any possible conflicts), and only lets me save if I disable this one script.

    Under "Spawnstuff"

    Action: TurnShooterControlsOnOff(true,(PlayerGroupSingle(p)), libTShS_ge_ThirdPersonShooter,true)

     

    I've tried tinkering some scripts from the original map that came with the files, but it seems if I mess with seemingly any of the triggers on even that map, it prevents saving and testing on the original file as well, even if I Undo everything I changed, it still prevents it all in said session with the same trigger preventing it as the melee map's edit does. So I don't suppose I copied the triggers wrong myself since that's the case. But I can't for the life of me understand why it won't save the way it does.

     

    Hopefully someone has a idea about it.

    Posted in: Triggers
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