But if your normal map is just a white picture, it will not work!
The normal map part is really hard to figure out, I'm still on that part myself. But if you don't do that part, your tileset is useless!!!
I did exactly what you did. I even downloaded the DDS Plugin for Photoshop CS4 that you're using, I didn't forgot to save after importation... But it seems it's not with the importation thing that there's a problem, I'm sure it's my texture that pose problem.
What's your graphic quality in the editor? Because I have a great result without shaders, but with shaders, it's horrible!
See for yourself :
Front view (with "low" shaders) : http://a.imageshack.us/img576/3466/withoutshaders.jpg
Front view (with "ultra" shaders) : http://a.imageshack.us/img693/25/frontim.jpg
Left view (with "ultra" shaders) : http://a.imageshack.us/img201/993/leftv.jpg
Right view (with "ultra" shaders) : http://a.imageshack.us/img705/7840/righte.jpg
See, with shaders to the minimum, I have something good, but with graphics to the max... :s
Here is my texture :
Could you try, with graphics to the max, just to be sure?
I have replaced these files with others versions, I try a lot of things, but nothing seems to change.
In this file, you'll find what I came up with your tutorial.
My DDS converter in CS3 does not work properly, sometimes like now, it says an error "Unsupported Input Format"... Sometimes, it works. Don't know why. Anyway, the other converter works.
LoL, well, I don't know... Yesterday, it doesn't worked, I had an error (don't remember what it was), and I just re-try now, and it work... "
Tonight, I'll try again to make my .DDS file. Yesterday, I had nothing new with the textures.
When you turn your cam around in the editor, the light is working well? For me, not at all... See for yourself :
And I have done everything you said. Maybe with your plugin for Photoshop, it will work better...
Quote from ganjaman71: Go
I found the dds import file for photoshop cs here :
That will give you the same menu i had in the tutorial.
In the zip is no installer just dds.8bi that you have to put in the right folder (Import-Export or File Formats) i put them in both so im not sure:)
Btw nice info about the converting from blue to orange normalmap, i will have to see if they work even better:)
Nerf, it does not work with Photoshop CS3.
Yeah, I find the problem!
My DDS Converter didn't save the alpha channel, I just needed to check the option.
Now, next problem, make a best configuration for my normal map in Crazy Bump." I can't show a good screen (the best would be a youtube video, but just for showing a fail... boarf )
My grass texture looks has bigger reflections than braxis metal planes. I'll show you when it will be finished! :) Thanks a lot!
I assume you have Photoshop CS4? I only have CS3.^^
When I try to save my texture in .DDS with 5 channels (RGB, Red, Green, Blue, Alpha1 [put on "invisible"]), Photoshop says "Too many channels to export (5)".
Do I need to ... hmmm ... "get" CS4, or do I need a plugin for CS3, knowing that I can save in .DDS ?
I used "DDS Converter 2" to convert my texture that I saved as .PNG with CS3 to .DDS, and since then, I have done exactly what you did (well, not really, I haven't created a new set of texture, I've just replaced Bel'shir Brush texture : same result as before.
I think I need a better way to convert my textures to .DDS... Or maybe I could try to save in .PSD instead of .PNG, then use "DDS Converter 2".
Anyway, thanks for the tuto, I learned one or two things very usefull! :D
Yeah so this is really simple to make, and I already make it, but the funny thing is that there's an synthax error in the french version of the editor...
The dumbz traduction team make "Alternate settings" to "Réglage alternatif", so, the "é" in "Réglage" makes an error...
So, until Blizzard launch a patch for that, we french users can't use that function... :s
(and, don't know why, when I open an american map like your tutorial, the variables and triggers loses there names. Hopefully, in your map, "Alternate settings" is not traducted, so the map still works)
Well, I did the test with the NormalMap with Crazy Bump, but it seems that's not working.
In Crazy Bump, I had this :
I'm aware I did something wrong, so could somebody make a tuto about that, with pictures (because I don't understand everything you write " )? Then maybe I will be able to make my own tuto in french for friends. ;)
Here is my texture (from World of Warcraft, in 1024x1024, format PNG).
Great work on your texture, Ganjaman. ;)
I'll try Crazy Bump, then I'll post a screenshot of my work.
One question : when I link the texture in the Object Editor, why have I to link the one that's in my HardDisk? Is there no a possibility to link the one that I imported?
Without doing anything, with the settings I made yesterday, in game, I have this :
By doing what you said, in the Terrain Editor, I have this (yerk!) :
But, still, in game, I have this :
In game, there is no bug like on the Terrain Editor, but it's pretty dark. I can't explain why the render in game and in the Terrain Editor is so different.
Thanks a lot for this tutorial!
Still, I have a problem. My textures are a really dark. I think it's a problem with the normal map. Can somebody explain how to make a good normal map of a texture?
See for yourself :
This is the rendering the grass should have... Image on ImageShack
What can I do?