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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    How would you guys feel if the Xel'Naga were such as illustrated in the image below?

    Can't really tell where there eyes and other facial features are supposed to be...

    EDIT: Here are some more possibilities I imagined for Xel'Naga designs or that could inspire the Xel'Naga's design. Most of them are water/bug based, if not a mix of both.

    TBH, I think Blizzard's idea is not necessarily bad, but I don't like their design. Blizzard's Xel'Naga look like giant bloated space whales, like something that came out of Star Wars or Star Trek. I'd rather have something more brooding, beautiful, yet alien, yet somewhat menacing, but advanced-looking. Something that actually doesn't look like a Zerg unit or like it's weak. Something that has some finesse to it, that doesn't look too bulky, either.

    Posted in: Project Workplace
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    posted a message on [Request] Artanis and Selendis as purifier

    Artanis, I believe, already has one. It's a skin in Heroes of the Storm :P

    I also believe alleyviper or someone else ported it to SC2...

    Posted in: Requests
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    posted a message on StarCraft 2 Origins Campaign Help Needed

    Wait...Wrong tentacular God.

    http://i0.kym-cdn.com/entries/icons/original/000/000/206/Flying_Spaghetti_Monster.jpg

    Posted in: Team Recruitment
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    posted a message on StarCraft 2 Origins Campaign Help Needed
    Quote from DEFILERRULEZ: Go

    DAED GAEM, REST IN PASTA

    ...In pasta? His noodly appendage is offended.

    http://vignette2.wikia.nocookie.net/starcraft/images/2/21/Ouros_SC2-LotV_Cine2.jpg

    Posted in: Team Recruitment
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    posted a message on StarCraft 2 Origins Campaign Help Needed

    M-M-M-MULTIPOST

    Posted in: Team Recruitment
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    posted a message on [Showcase] AV Reinforces

    Cool stuff! Are we ever going to see these released? I see you also haven't released your most recent white/blue Terran models, either. :P

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models
    Quote from SoulFilcher: Go

    @collinmarcum57: Go That too.

    @Kanitala: Go That would make sense. Specially if she used it to visit "Matthew". But the inspiration was Lt Morales' Love Doctor skin from Heroes.

    @Zolden: Go LOL, I guess we will have to make it a very cheap flying brothel then.

    Here's another work in progress. Patch 3.7 "leaked" a few assets, probably for the last part of covert ops, and when I saw it I had to bring it back to life, or should I say undeath?

    Ooooh, what new models got leaked? Mind showing us? :D

    Posted in: Artist Tavern
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    posted a message on Terran_Mission (Fun)

    The voice acting is really nice, really liked it. A few bugs here and there, notably with the custom models, but otherwise, it was fun. The characters were pretty interesting, too. I especially love the custom ghost model!

    Posted in: Project Workplace
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    posted a message on [Campaign] Wrath of the Tal'darim

    I'm excited to play this!

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.

    1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.

    2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.

    There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.

    For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.

    Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.

    Here's a sketch for Aldaris. It still has some way to go, so... yeah.

    Nice, looks a little more detailed. And the Enforcer is Dark Reign 2, right? Damn, I was hoping it was DR1 you were talking about :P

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    3 sounds legit. And it's looking better and better. :)

    I suppose it should just be a two part state where you kill both, and with a trigger, if you kill the Cerebrate with a DT, the pool dissolves. If you move it, the pool stays there, but with a trigger, in a campaign, you can make it enter the dissolve/die state. Though the player would not be able to do this by himself, it would only work if you're fighting th AI.

    How's that sound?

    Posted in: Project Workplace
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    posted a message on New terrain «Ghost Tower»

    Reminds me of Crysis 2 and 3. Nice!

    Posted in: Terrain
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    That's the plan. hehe

    Now I'm even more excited, awesome :)

    Good luck with the DR project, as well, then!

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Depende 'tol, if needed, then there will be more.

    I'm trying to get this done ASAP, as I am moving to a Dark Reign: Future of War project.

    That or, I'll jump between the two to avoid getting bored.

    Dark Reign!!!! Love that game! Is it DR remake on the SC2 engine, by any chance? :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Absolutely stunning. And it looks like they can easily fire onto it or damage it through the bed. Suspension of disbelief, I suppose, if it comes down to it. Currently, your work looks too good to pass up or scrap. :P

    Posted in: Project Workplace
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