• 0

    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    This is awesome Alex.

    Hey man, it's no trouble, you're welcome. :)

    If you wanna discuss more Xel'Naga ideas you can always add me on Skype:
    Alex05222_alex06

    Posted in: Project Workplace
  • 0

    posted a message on Mass Recall v6.0 Silver

    Ok, so...Here are some ideas. I have yet to put it all in a comprehensive design doc, but the jist of it is something like this.

    1. Units can merge into larger units or divide up into smaller units at will, like morphing, kind of. A good example of this is Perimeter (RTS game):

    Another example is Earth 2160:

    http://www.earth2160.com/en/index.php

    Main/Basic units can be warped in, but only those.

    2. Buildings are entirely mobile. They move and don't "land", "entrench" or "burrow" at all, albeit they are extremely slowly (more so than Terran). They can be teleported via a special power.

    Think like the Frame (main building) from Perimeter, or the ships from Homeworld.

    3. Their buildings work like the Shroud in Grey Goo. They can be upgraded to specific structures ("infantry", vehicle, air). Tech tree and unit production would function in the same way (can build up to 3 units at a time, but they're very expensive, yet strong enough, but require micro/finesse to be truly worth their money, otherwise, if you A-move your force, it won't be as strong as it could be and it won't be worth the money you spent on it). Xel'Naga are very efficient but strong. Nothing should be wasted. They're "perfect". They also have really amazingly strong psionics, highly advanced physics, nanotech, light tech and what not.

    4. Designs are organic and round, but also with spikes/tentacles. Floating parts are included in some of the units. You can't tell if the unit, creature, infantry, vehicle, aircraft and building is biological, organic, or a mix of both. It looks perfectly like both, but also seems very confusing. Their stuff is mostly black, dark grey or really dark blue. Player color is teal-ish green, teal, or light blue. They use high technology mixed in perfect unison with organics (not bruteish mix of tech and organic like Terran, or elegant but obvious like Protoss), where both are the same and you can't tell if they're organic with highly advanced nanotech and "light tech" or if they're tech-based with organic elements/imitation. There should also be light coursing through their units, but you can't tell if the light is organic-based or tech-based.

    Some design ideas:
    - Aliens from the Earth 2160 NEP mod:

    http://www.moddb.com/mods/nep-new-earth-project

    - Vintarid and Paladin races from the RA2 Doom Desire mod:
    http://www.moddb.com/mods/doom-desire

    - Seraphim from Supreme Commander: Forged Alliance

    - Scrin from C&C3/Tiberium (The cancelled FPS game)

    - The Shroud from Grey Goo:
    https://www.greybox.com/greygoo/en/info/tech/shroud/
    https://www.greybox.com/greygoo/en/info/factions/shroud/

    - The Goo from Grey Goo:
    https://www.greybox.com/greygoo/en/info/tech/goo/
    https://www.greybox.com/greygoo/en/info/factions/goo/

    - Scrin from C&C: Tiberian Sun - Shattered Paradise mod:
    http://www.ppmforums.com/viewtopic.php?t=41917

    - Virons from Ground Control 2

    - Crysis 2 prototype alien design:
    http://www.designpicture.com/pro/crysis2/index.html

    ...And a few others (Some are even from obscure Korean & Russian RTS games).

    I've included a zip file with a lot of design references & suggestions.

    Another alternative to their design, if you go more towards the SC1 Xel'Naga temple design route, is to have them navy blue with yellow team color (The Korean RTS game called Atrox has the Intellion race, which seems to fit that design idea. Their stuff looks just like the SC1 Xel'Naga temple and has a Protoss-ish vibe to it, almost like the DT stuff.

    Your designs, by the way, remind me of some of the designs from the cancelled game Guardians of Atlas, by Artillery Games:
    https://guardiansofatlas.com

    I love your designs, both the mech and structure, really sick stuff :) Kinda fits somewhat with what I have in mind (although I have a somewhat diverse visual design vision of what the Xel'Naga could look like)

    So yeah, here's the zip file with all the stuff:
    https://drive.google.com/file/d/0ByDj29jsUbyVcF9CREVRWUpWdkU/view?usp=sharing

    Posted in: Project Workplace
  • 0

    posted a message on CybrosX's Cover :D

    It's actually not bad at all, I'm impressed. Seems you are a man of many talents! :)

    Posted in: Off-Topic
  • 0

    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Thank you man. I really appreciate support and encouragement.

    I'm trying to design Xel'Naga structures complete for base-buildings, so if you know anything about them, please throw them in here if you like.

    I have a few ideas. I'll try and compile them into a comprehensive post and share them soon. :)

    Posted in: Project Workplace
  • 0

    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    small update on the Consular:

    edit: I find it difficult to think how the Xel'Naga would use their tech if they had the Cthulhu bodies though. They had world ships, and the Xel'Naga temples, the tech the protoss and Dark Templar were able to extract from them.

    Maybe they had limbs.

    For what it's worth, I agree with you :)

    Posted in: Project Workplace
  • 0

    posted a message on The Xel'Naga
    Quote from SoulFilcher: Go

    @GnaReffotsirk: Go

    Then they are a race of living pyramids and obelisks.

    I knew it.

    http://static.giantbomb.com/uploads/scale_small/1/16944/1230111-pyramid_head_0_ost.jpg

    Posted in: General Chat
  • 0

    posted a message on The Xel'Naga
    Quote from GnaReffotsirk: Go

    Before sc2, the attribute "purity of essence" is given to the protoss and the Zerg. The protoss for their communal link; the zerg with the overmind - which the Xelnaga made.

    They had accomplished their goals of creating a race with purity of form and essence with the zerg, and they were proud of it. At first, the zerg was naturally endowed with purity of form, then with the creation of the overmind, purity of essence.

    I have this idea, that like we do today, in the quest for creating A.I. , robots, transhumanism, maybe, the XelNaga was trying to create their own image.

    Maybe the xelnaga's workmanship can show us what they look like, how they live, and who they are.

    Actually, if you follow Blizzard logic, yeah I guess, Zerg would have purity of form, as well, but purity of form is not united thought. In the SC1 manual, form referred to a "strong, unique, psionically advanced" creature, whereas purity of essence referred to "being a Zerg not out of form, but essence". A Protoss is a Protoss, whereas a Zerg can be a Zerg regardless of form or psionic potential. These were retconned to being respectively extremely high psionic power and the ability to evolve/adapt/change. So unless you mix the SC2 definition of Form with the SC1 Manual's definition of Essence, it doesn't really apply. :P

    At least that's how I see it. Blizzard's lore is so confusing...

    Posted in: General Chat
  • 0

    posted a message on Mass Recall v6.0 Silver
    Quote from SoulFilcher: Go

    @AlexO6: Go

    Yes, but Ulnar is a direct link to the void inside an astral anomaly that "should not exist". So maybe it doesn't count as our standard universe for that.

    EDIT: I'm tired of all the bipedal aliens already. So even if the cthulhu thing is a well known cliché I'd rather have it than another bipedal alien species like 99% of everything else out there.

    But keep in mind that Bipedal and quadrupedal creatures are those most capable of evolving highly advanced and specialized brains, so it makes sense, in a way. Not to mention many Zerg creatures, as well as the Protoss, are all bipedal.

    However, they can always look like the Psion Mother I posted or like the Void Thrashers. Those are not bipedal, but they don't look "fat and weak", either. I would also imagine transposing Xel'Naga Duran's face and extra arms on a Void Thrasher body, that could work, too.

    Posted in: Project Workplace
  • 0

    posted a message on The Xel'Naga
    Quote from GnaReffotsirk: Go

    Yeah, I understand Blizzard's current take on the Xel'Naga. However, they don't seem to appear like this in the manual. They seem to be physical, with psychic abilities, given that the Overmind was able to assimilate them and take a huge pile of knowledge and information.

    Indeed. And besides, who says we have to follow Blizzard's vision and respect the events and reveals in StarCraft 2? I wouldn't mind if we, the fans, ignored the entire Kerrigan/Raynor love story and replaced it with our own version of the events or creatively imagined a different vision, but with the same base: SC1/BW and the game's manual.

    Posted in: General Chat
  • 0

    posted a message on The Xel'Naga

    An even more interesting idea for a Xel'Naga/Hybrid:

    http://mavros-thanatos.deviantart.com/art/Tentacle-Alien-375809247
    http://orig13.deviantart.net/da67/f/2013/154/2/0/tentacle_alien_by_stillenacht-d67qw9r.jpg

    Posted in: General Chat
  • 0

    posted a message on Mass Recall v6.0 Silver
    Quote from SoulFilcher: Go

    Keep in mind we only saw their original bodies and not the hosts that were supposed to be there physically back when they interacted with protoss and zerg. Amon's host was a hybrid and Narud's host was a shapeshifter (we have no idea where that comes from). If anything they don't seem to be literal hosts, they are made to house a Xel'naga's mind from the start, more like avatars than hosts.

    Actually, you see the dead Xel'Naga inside the Ulnar in LotV, alongside Artanis, and they look just like Ouros and Amon.

    EDIT:

    An even more interesting idea for a Xel'Naga/Hybrid:

    http://mavros-thanatos.deviantart.com/art/Tentacle-Alien-375809247
    http://orig13.deviantart.net/da67/f/2013/154/2/0/tentacle_alien_by_stillenacht-d67qw9r.jpg

    Posted in: Project Workplace
  • 0

    posted a message on The Xel'Naga
    Quote from GnaReffotsirk: Go

    I could add something to your idea. It goes like this:

    they could be assisting the evolution of beings to absorb their essence in some way. Like how the overmind then began to assimilate other races to perfect the Zerg's overall physical attributes. This happened after the Overmind killed the Xel'Naga, so I guess that's where it got the idea.

    Taken as a whole the Zerg, if allowed to assimilate all life, would have all of the best things each species could offer. But then the Overmind selects aspects for his own purpose, and the Xel'Naga would be wanting another thing.

    Maybe for every generation of Xel'Naga, they would be a more 'evolved' version of the former ones, but their evolution would be done by themselves, on another species they tinker with. Currently with the protoss, then the Zerg, they wanted pure essence and form.

    Imagine humans would tinker with an animal's Dna, so that it will be compatible with the current state of human DNA. We would then inseminate a modified spem unto a female egg, and a new generation of human will be born.

    This baby will then be the next gen, and the process would repeat.

    I don't know if my thoughts are in sync with your initial idea.

    Kind of, I suppose. I actually like that last idea. They merge their DNA with the best of other species to give birth to even better species. The one you showed could be an older version, whereas the newer one would be more akin to the one you described.

    Posted in: General Chat
  • 0

    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    I'm thinking of mixing the Cthulhu head, add a slug tail, have the prothean as host body, and the Psion Mother for the silhouette for a female host Xel'Naga.

    I'm all for it! I agree with the idea :)

    Posted in: Project Workplace
  • 0

    posted a message on The Xel'Naga

    So not a DNA hybrid of Protoss and Zerg, but an actual entity that is composed of both a Zerg and a Protoss. Interesting take.

    I like the idea, but I'm not sure I would make them the *actual Xel'Naga*, more like a race that passes as them, but ultimately, we'd discover the Xel'Naga are more akin to a mix of these designs I posted here:
    https://www.sc2mapster.com/forums/resources/project-workplace/129093-mass-recall-v6-0-silver/?page=12#p221

    Thus, the Xel'Naga that created the Temple on Shakuras and other such advanced technologies, are not the same ones that modified the Protoss and the Zerg to serve as host body and parasite. But your idea is nice, as well. Reminds me of Stargate (Goa'uld).

    Posted in: General Chat
  • 0

    posted a message on Mass Recall v6.0 Silver

    Updated my post/reply with a bunch of design suggestions/ideas/inspirations. I personally don't fancy Blizzard's design for them, and I agree with changing them. Heck, the Protoss Hybrid already looks like a better Xel'Naga than Blizzard's final design.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.