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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Delphinium1987 >>

    Thanks Veratai! Happy new year to you too.

     

    I'll explain my absence these days later. It's a long and dark story...Which every sc2 modder should be careful.

     

    I am just facing a war against sc2 map thieves, and they are my compatriots. They even steal my mods that already open sourced, and pretend to be the real authors...

    Shame of them. Tomorrow I'll explain details. Every of my plans for the community has been ruined...

     Alleyviper and now you. That really sucks, feelsbadman. :/
    Posted in: Artist Tavern
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    We can try in a few hours, after I come back from work, maybe.

    Posted in: Map Feedback
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback
    Quote from VerdantSC2 >>

    1. The liberator and hellbat bug isn't of my doing, those models don't exist within the scope of the mod. There's something weird that happens with cached models when moving between game types that I haven't figured out yet. My best guess is that the engine is cacheing those models from ladder or another map and randomly adding them in on mine somehow.

     

    2. I removed adepts and tempests, and dark archons are made from fusing two dark Templar. 

     

    3. I'm glad you like the new protoss too. Thanks for the feedback! 

     

    4. What is it about reavers that makes them remind you of disruptors? 

     

    1. It's not just the models (IE a Valkyrie with a Liberator model), it's the actual unit that's spawning. Enemy AI can also build them, as well as Adepts and Tempests. I've seen the AI build Goliaths, Hellbats and Liberators, but not Vultures or Valkyries. I'm not sure I've seen Adepts built, but Tempests, I can confirm I've seen under the AI's control.
    2. Makes sense, then. I can't merge Dark Archons though, as the button on the command card is not there - It's two blink buttons, instead: the former Shadow Stride blink and the one you added. Trying to click the C hotkey to make two DTs merge also fails to work. I can see the button in the unit guide, though. BTW, I would change up the Adept somehow and make it into a unit, but not in the same OP manner as in LotV.
    3. You're welcome :)
    4. They only fire one AoE shot and automatically reload that shot. (Only one scarab at a time, you can't hold 5-8 scarabs at once) Having both, especially with the Reaver working like that, seems redundant. I would change up either of them some more. Perhaps the Disruptor should work like it did back during LotV beta? That could make it far more unique to the Reaver.
    Posted in: Map Feedback
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    Love it. Has a few bugs, though. Like, building Valkyries, I think, and Vultures, will cause the AI to spawn Liberators and Hellbats respectively, whereas for the player, it only happens half of the time.

     

    Can't build everything I'm supposed to, though, like Adepts, Dark Archons, Tempests...as well as a few others I can't remember. Love some of the new units and abilities, however. Plague is cool now. Roaches, Immortals, Symbiotes, Valkyries, Ghosts, Medivacs, Sentries - I love those, especially the way you changed them. Reavers feel too much like Disruptors, now, though.

     

    Protoss feels like Protoss again! No more silly Mothership Core, Yay! Thank you SO MUCH for that. It feels so weird, but so right, to play Toss now. I no longer feel dirty playing Protoss :)

    Posted in: Map Feedback
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    posted a message on New battlechest models images discovered
    Quote from R0binicus >>

    File paths for some:

     

    Assets\Textures\btn-unit-collection-webby-infestor.dds

     

    Assets\Textures\btn-unit-collection-webby-drone.dds

     

    Assets\Textures\btn-unit-collection-webby-ultralisk.dds

     

    I tried to upload the images:

     

     Oh, crap, that looks amazing! Thanks! :D
    P.S. - I suppose some of these skins might also get used for Dehaka in Co-Op Commanders.
    Posted in: General Chat
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    posted a message on New battlechest models images discovered

    Ooohh...I'm intrigued, what's their filenames or file paths? Do you mind giving an example? Like, is it a prefix? assets/units/zerg/battlechest_overlord?

     

    (P.S. - I would check, but I'm not at home right now x) )

    Posted in: General Chat
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    posted a message on ReForged: melee mod

     I found it the other day, and tried it! Was really fun :)

    Posted in: Map Feedback
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    posted a message on Mass Recall v6.0 Silver

    We'll cross that bridge when we find it, then. And I completely agree, those would make for some interesting UED designs. :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Cool. What if Xel'Naga construction would illustrate that?

    The Weaver Drones would deploy and swirly machine dust cloud will appear, then the building, for example.

    Edit:

    I think it would be nice if the second set of arms for the hybrids here are zerg claws. Claws like that of hydras.

    Looks really sick. The dust cloud idea could work, yeah. Then they could also slowly turn into liquid goo and then condense into solid form?

    And I say give it a try (the Hydra claws idea).

    It's all looking really really sick! Keep it up :)
    P.S. - If you want some interesting ideas, feel free to check out this mod for Red Alert 2:
    http://www.moddb.com/mods/mental-omega

    It has many interesting gameplay mechanics, especially for it's 4th side/faction, The Foehn.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Batch update:

    That looks amazing. Is that the same structure, in different modes?

    Also, I like the ideas you suggested. However, I would also incorporate the idea that Xel'Naga can change form, merge, and dissassemble at will, as if they are made of nanomachines. However, they would be a perfect mix of nano-machines and organic tech. Their cells look organic but act like nanomachines. It's the perfect synthesis of biology and machine. Some form of warping in or teleporting would make sense, too. :P

    Posted in: Project Workplace
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    posted a message on ReForged: melee mod

    I try to search "reforged" in the mods menu and I can't find it.

    Posted in: Map Feedback
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    posted a message on Hybrid 4th Race Multiplayer Mod Assets

    I would definitely make use of this :D

    It's a shame you wanna walk away from it, though. I was going to propose we all work on a rewrite of the SC2 story. And I mean everyone...You, Gradius, Avex, Gna, CybrosX, and so on...

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Update on the walker. I can't get it to feel right to me having it with the inverted arms and legs. This feels good though. But I don't know yet.

    edit: This could just be a worker maybe?

    Holy crap, whatever you use it for...Please DO use it, it looks absolutely amazing! W-O-W. I could see it as either a worker, medium unit or a caster.

    EDIT: The amount of detail is ok, unless it's a worker. I say keep it as a T2 unit, the size of maybe a Ravager. Amount of detail should be fine, then. If not, keep this detailed one for the portrait and for cinematics and then bake it down and use that one for the actual in-game unit. Though modern medium-range PCs and even the game engine can handle this amount of detail on a unit. Just look at some of the more recent LotV and Nova assets.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    I saw this, and thought, maybe this is how hybrids should look like:

    This is really amazing.

    http://zbrushtuts.com/2015/11/17/reavers-3d-art-by-riyahd-cassiem/

    Love it. Either Hybrid or Xel'Naga could work. :)

    Posted in: Project Workplace
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    posted a message on CybrosX's Cover :D
    Quote from CybrosX: Go

    I will keep working on me, I want to do next cover..finally video with me :D

    Good luck! :)

    Posted in: Off-Topic
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