It's still not using the textures, iI did the whole customize user paths thing. It says it can't find them, i looked in the textures folder and i don't see them either, the tool must not be extracting them.
The Engineering bay's Flying stand animation is not looped by default so it would play once and then stop. I was told the only way to fix it was to take it into 3Ds max and change the it so it loops. Now when i re-import the model it's just a black shadow.
That script is using the walk animation as the engineering bay's standing animation, the walking animation has looping enabled so it will not stop like the standing one does, I can't imagine why the standing animation has looping on false. it's a little strange because all the other buildings that fly have it set to true. Also i went over the actor events and and mine are identical to what kueken531 has. so i am not exactly sure as to what is going on.
No luck The unit's idle will only play once regardless of what i do. I'm trying to figure out how to set the animation so that in the previewer Looping is true not false like the rest of the terran building Fly animations.
Hm, I checked i have all those events in place. i wonder why it's not working still. And i am still having major issues with the landing ability cause everytime i test it, The game keeps making it cost minerals. Yet, when i look in the editor it says it doesn't.
EDIT: nevermind i got the landing ability to work properly, now i just need to get that standing animation to work.