I feel more connected to the characters in hammer of dawn (in the first few missions) than i felt in the entire LOV campaign. Dumb prophecy's and amon. Cant relate to any of that. Your story is relatable.
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Last active Thu, Aug, 24 2017 11:39:53
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Jul 11, 2017Posted in: General Chat
Do you like starcraft?
Good at the editor?
Than why not apply here? https://careers.blizzard.com/en-us/openings/oqUq5fwz
Jul 11, 2017Posted in: Team Recruitment
If u have experience in the editor u can apply!
Jun 28, 2017Posted in: General Chat
Isnt your game a survival horror based in the sc2 engine? Havent seen much except the trailer.
Me personally i only play starcraft custom games if they are RTS based, like basebuilding, resource mining etc..
Anything else dosnt interest me, cant speak for everyone though.
Jun 23, 2017Posted in: General Chat
I liked WoL the most. HotS had colorful characters on the outside but on the inside they where empty. I found LoV the worst story of them all.
I get what blizzard was trying to do. They had pressure of starcraft 1 and had to come up with this amazing story. So what do you do? You create this big creature, bigger then life,bigger than the whole universe. Instead of making small scaled story, relatable ,simple characters they go for the BIG EXPLOSIONS. Big prophecy. The whole universe is at stake!
Who can relate to amon? A creature old as time. Who spews cryptic nonsense all the time. Amon: darkness is coming. LOL.
I think they need to change everything. The writers,new story,new characters. Start fresh. They grow really stale. Like karax,swann and abathur are basically the same characters. Just there to notify you of new abilitys,research.
Also why not mix it up with the story? Do people need 16 missions of 1 race? Why not have it in acts.
Act 1. Protoss mission, zerg mission,terran. Each mission a different race with interconnected story.
Jun 18, 2017Posted in: Project Workplace
Magnificent mission 2 cybros! Sublime terrain, very fun game-play with the parts.
a) On hard difficulty they attack u not much at the start of mission.First 1-5 minutes. Very slow. Since i have skylar its even easier.
b) Can u put some minimap alerts when a nydus spawns? Its personal preference to hide it, its certainly an interesting choice.
c) The gameplay with the psidisruptor are interesting but have nothing to do with the level. It would make more sense if the zerg attack u hard from numerous strategic sides. And u have to build the psidisruptor to make it easier for you to deal with the aggression. Slowing the zerg down from a tunnel like path, with the disruptors being on the side.
In your mission they are like on the edge of the map, completely separate from any involvement.
d) Having the nova co-op playstle is nice but here waiting 5 minutes to call down 2 marines can be frustrating. It forces you to slowly trutle your way to victory. I would add maybe a third unit facility. Or have less cooldowns on making units.
BUG: If u dont have enough parts and u try to build the psi disruptor it says: "not enough terrazine"
That endgame cinematic
Apr 30, 2017Posted in: General Chat
Skyfall is one of my all time favorite of the "rock the cabinet" entry. I hope team delphinium makes many many more co-op missions in the future! they are a very very very creative team.
Also more frogs XD
Apr 21, 2017Posted in: General Chat
Hey outsider did u by any chance make 2 maps? Because there is a map i found called "Essence-O-Mania" and boy if its not very very similar to yours. From the boss to the terraining. Or u got a twin brother u dont know about ^^
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