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    posted a message on [Showcase] Acroyer's stuff

    Didn't think about using him. I'll look into it.

    Edit: I managed to switch the heads on Tosh's body. Only problem is, Tosh doesn't have any animations associated with the model. They're separate. That wasn't what I had in mind. I'm not much when it comes to animations.

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    posted a message on [Showcase] Acroyer's stuff

    Yes. They are fully animated. You can animate in blender. Maybe at some point I'll try 3D Studio Max again. I'm pretty happy using blender. BTW, have you tried to turn the storymode spectre into a game version? I've tried to but only managed to make a prop version of him. He just stands there with a few "standing" animations. Thats it.

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    posted a message on [Showcase] Acroyer's stuff

    No. I'm using Blender 2.70. I can't afford 3D Studio Max. I tried the demo once. I didn't care for it.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Acroyer's stuff

    No. I didn't know that. I'm still a noob to this.

    Edit:

    I just updated my asset page. Voodoo marine is available for anyone interested.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Acroyer's stuff

    Thank you everyone! Here's a few more that I've been working on:

    Smilely

    hercules

    voodoo red

    Voodoo looks pretty good in red too. I could use some help in the texture department. I want to change up the texture patterns such as different camo patterns, unit decals to the shoulders, etc. I tried to add Tycus's shoulder decals but the way that its set up, it didn't work for me.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Acroyer's stuff

    Here are a few things that I have been working on lately:

    Tycus in red

    voodoo marine Thor

    What do you think?

    Posted in: Artist Tavern
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    posted a message on Glitch problem with Blender! Anybody seen this before?

    Has anyone in the community run into this glitch before. Its definitely the goggles. I'm not sure what's causing it. Built and exported in Blender v2.70.

    glitch

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    posted a message on Help! Trying to create Specter marine in Blender.

    Thanks Println! I figured out where I went wrong with it.

    spectermarine fix

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    posted a message on Help! Trying to create Specter marine in Blender.

    Yep. It was originally a team coloured model. I managed to fix that by removing the specularity textures from it. Now it works but, it has a strange glow. Not sure on that one.

    spectermarine update

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    posted a message on Having problems with merc marauder texture

    I found the problem. It was the "normal" texture file that was the culprit. I removed it and the model turned out fine.

    merc marauder

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    posted a message on Having problems with merc marauder texture

    I created a merc marauder using the merc portrait and the story mode marauder in Blender. The issue I'm having is this bright whiteness that showing up on the head. Does anyone have an idea as to what's causing it? How do I fix this?

    merc marauder

    Posted in: Artist Tavern
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    posted a message on Help! Trying to create Specter marine in Blender.

    Ok. I've done a little work on this one with the same results. Whenever I export this particular model from blender, the body turns out red. I finally fixed the head. The weapon is fine. The only conclusion that I can come up with is that, it's the model itself. I've done simular test on different models. Which blender exported perfectly. It's this one that is buggy. If anyone out there can figure this one out, please let me know,

    Posted in: Artist Tavern
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    posted a message on Help! Trying to create Specter marine in Blender.

    @ println Thanks for the m3addon update. It helped me alot in getting to the root of the problem. I've managed to get it exported as a .M3 file.

    spectermarine update

    It's not perfect of course. But its my first success. The textures of the marine body is pretty buggy. The specter's visor dosen't stay connected in the editor but it does in Blender. Very strange.

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    posted a message on Help! Trying to create Specter marine in Blender.

    I've tried both suggestions so far. Neither worked. It still will not let me export it as a .M3 file. I'm not sure what I am doing wrong.

    Posted in: Artist Tavern
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    posted a message on Help! Trying to create Specter marine in Blender.

    The error read "Mesh must have no modifiers except single one for the armature."

    @ Println -,Would you mind looking at this. I could send the file to you.

    @ Alleyviper85 - I don't have 3dsmax. I can't afford it. Sweet model! I like it!

    Posted in: Artist Tavern
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