The Final Frontier

design 2.0 first sight

This page wont be updated anymore!!!
My map's discussion is now hosted at here:

The Final Frontier is a complex space strategy map.
Based on:

Published on EU and NA server. (If you want to publish it on other server, than contact with me)
My EU id: Goa.558
EU channel: final frontier (all low cases)

Fun fact, the map has 13700 line code, however I dont use galaxy.

-A completely open technology research system, with millions of combinations and a unique result every time.
-Map generator with randomly generated planets and stars based on H-R diagram. With this you will never play on the same map.
-Customizable space ships with 8 type of hull, weapons, drives, hull plating and shield.
-Time based alliance system, where both side have to agree in a pact.
-Focusable colonies on economy, production, research or mining.
-Unique ship building, where production time per ship is less if you build more ship. Also ships quality counts in the production time too.
-8 type of building for your colonies.
-3 custom resources, which you can only spend on other colonies, if you transport it with a transport ship.

Version 2.0 in the work!!!

Far future plan:
The Final Frontier MMORPRTS (REAL TIME) if they implement what I suggested there with "Goa" name!
-Some of the stuff made in 2.0 will make me easier to make the map into a mmorprts.

New video about the map's guide system:
(videos made on low quality starcraft 2 settings, but the videos still looks nice, if you choose high quality and full screen as they are well encoded)

Old video about research and ship designing:

Very old video about colony management, shipyard and map generator:

map on (its rarely updated and inaccurate)
EU link:
NA link:

Any idea is welcomed.

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  • Avatar of Anteep Anteep Dec 18, 2011 at 15:53 UTC - 0 likes

    you need to add a difficulty setting to the gayliens, cause right now, the only way i can defeat them (on my own) is to take their homeworld early on

  • Avatar of Hookah604 Hookah604 Dec 15, 2011 at 07:21 UTC - 0 likes

    sadly many abandoning sc2. I am still here and one day I will make Final Frontier 3 :D


  • Avatar of SnyderGuy SnyderGuy Dec 14, 2011 at 02:08 UTC - 0 likes

    so your the creator of the game my friend loved... who then turned around and abandoned sc2 without a goodbye... sigh...

    Tribal Wars Lycanthropy

  • Avatar of Zaothra Zaothra Apr 09, 2011 at 13:23 UTC - 0 likes

    a month later.... How about now? Lol xD haha sorry but cant wait for 2.0 to come out.

  • Avatar of Hookah604 Hookah604 Mar 12, 2011 at 16:06 UTC - 0 likes

    This page wont be updated anymore!!!
    My map's discussion is now hosted at here:
    Also forum here now deleted and moved to the now site.

    I think 3 more week until, I finish it. I try to release it, when its really polished.

  • Avatar of Zaothra Zaothra Mar 12, 2011 at 00:39 UTC - 0 likes

    Sounds like 2.0 is going to be amazing. Keep workin at it guys, im trying to help by increasing the playerbase haha :D is there an estimate to when 2.0 will be out? i dont care how long, just curious.

  • Avatar of Hookah604 Hookah604 Mar 03, 2011 at 11:40 UTC - 0 likes

    I am planning to add research theories to 2.0, which can be increase by researching it and it will stuck, so each research will increase the last one. It will bit like science stats in the current version.
    The question is:
    1.,Should I make a theory for each tech or just for tech groups (like ship parts, ship hulls, buildings) ,
    2, or for special things in tech (like the costs or the energy drain of the new technology).
    3, or for each tech.

    My concerns:
    1, there are only 3 tech group maybe 4 in 2.0, so it wouldn't be many research theories.
    2, I plan to add, that you can set how much to focus on which part in research, like setting 50% on weapon's damage and 20% on cost and 15% mass and 15% on energy drain. So that would be really similar to research theories. (however I can still not make this and make research theories like this)
    3, If I set it for each tech, that would really painful to manage for players. (there will be at least 30+ technology to research in 2.0)

  • Avatar of Hookah604 Hookah604 Mar 02, 2011 at 15:21 UTC - 0 likes

    Buildings almost done:

    Building them now will take time.D

  • Avatar of Hookah604 Hookah604 Mar 02, 2011 at 07:42 UTC - 0 likes

    I think its at least 1 month before I publish 2.0, but it will much more user friendly.D So hopefully lots of people will start to play it.


Date created
Jul 07, 2010
Last update
Jul 07, 2010
Development stage
  • enUS
All Rights Reserved