Tug of War

Im new to map making and this is my first map that i ever uploaded, so please leave feedback

  • Meant for 1v1 Multiplayer, however i attempted at some sort of computer opponent that will have units but not build anything.(I would really appreciate it if someone could tell me if the computer interferes in anyway with 2 actual players)
  • Build buildings with your SCV. For each Buidling you build another pair of units will spawn every 15 second which will automatically attack your opponent.(only the Barracks Factory and Starport cause more units to spawn)
  • You only have control of your SCV, and all of your buildings, Units that spawn will be controlled by the computer
  • Can upgrade each units damage,health, and armor
  • You have an income that starts out at 5 minerals every 15 seconds, and you can build supply depots that increase it by 5 for each, and those can further be upgraded to add an additional 6 minerals per 15 seconds

-Planned for the Future

  • Hero units that you get to control
  • Unique upgrades for each unit
  • More unit variety

Please Report any bugs typos etc.

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  • Avatar of qerodar qerodar Jun 29, 2010 at 02:48 UTC - 0 likes

    I know its been a while since this has been posted but eh.  

    Nice interesting map.  I've played this map several times  (mostly out of boredom).  A few points of interest:

    Is it intended that you are able to build turrets in the enemy base?   Once fully upgraded, a few turrets in the enemy base took down everything.  about 20 or so killed the waves fast enough to take out the hq

    The tank seems rather..better then the other two elite units

    when I upgraded the tank to have an aa weapon, instead of adding the weapon, it removed all weapons from the tank.  

    After a longish match, there can be so many units on the screen that the game starts to lag out.  It seems that based on the exponential grown in unit count throughout the game, it may be best to cap the number of units you can have on the field.  Maybe stop spawning marines if you have, say, 10x barracks marines on the field.  Or maybe only spawn half if you are above the limit.  Some kind of count control.  

    To add to the above, due to pathing, once you get a line of fire set up, all the ground units will just fall in behind and clog up.  I don't know an easy solution for this.

  • Avatar of Shanedon Shanedon May 08, 2010 at 11:02 UTC - 0 likes

    You may want to destroy the buildings when you build the elite unit, rather than when it completes, when i had enough to build a banshee i clicked it twice, and when the second one finished it only killed what i had left of starports which was like 2 at the time, not sure if you knew about that little bug or not, but otherwise great execution of the engine! Thanks for the hard work!


  • Avatar of onekrana onekrana May 07, 2010 at 04:25 UTC - 0 likes

    Really like the addition of the elite units, can't wait to see what you add next ^_^

    How many cupcakes did YOU eat today?

  • Avatar of onekrana onekrana May 07, 2010 at 04:10 UTC - 0 likes

    [Bug] Hellions will sometimes stop just of side of range and not attack vs marines.

  • Avatar of Fluffything Fluffything May 05, 2010 at 10:14 UTC - 0 likes

    i may have misseed something being unable to read the tooltips, but found the game very fun alhough very easy mass upgrades imo just wins.

    What i would like to see however is a setting for difficulty easy, normal and hard woul be fine although quite hard to impliment i'd think.

    The other thing i would like to see is some sort of Tech, something big and scary battlecruisers carriers or ultralisks would be very strong for this kind of map, getting 5 minutes into the game and have maxed Tech advancement is a little boring more varity is cool.

    Something else you could try is have race selection instead of just Terran, would love to see mass Zerglings :).

    Edit: After playing it again using supply depots for income the game becomes super easy... get about 10-12 of them fully upgraded and then get 10 starports and tech, I WIN button :). This is really easy to do because of the base defense at the start.

    Last edited May 05, 2010 by Fluffything
  • Avatar of onekrana onekrana May 05, 2010 at 02:32 UTC - 0 likes

    Game's pretty entertaining right now. Units not having collision with each other brings an interesting dynamic since there is not a max number of units than can be firing it makes getting a lot more production facilities viable.

  • Avatar of gizmachu gizmachu May 04, 2010 at 20:00 UTC - 0 likes

    Ty for the comments

    @WontonST, can u explain the "saver" thing i dont get what u meant by that and what it would do

  • Avatar of SunflashX088 SunflashX088 May 04, 2010 at 05:29 UTC - 0 likes

    I feel like the amount of minerals added per unit killed is way too high, leading to the exponentially increasing number of units people build. It also makes building more income completely moot. Overall, great game though!

  • Avatar of ghsi123 ghsi123 May 04, 2010 at 03:36 UTC - 0 likes

    I suggest that you make everything stronger so its harder to mass them as much as i did... or figure out a different way to make it so it doesnt lag after awhile

  • Avatar of WontonST WontonST May 04, 2010 at 02:42 UTC - 0 likes

    Hah, that was highly entertaining.

    I was totally like "Fuck yes I'm winning" then I was like "shiiit that's a shitload of vikings, fuck they're at my door" then "fucking yes my fort survived, time to rape"

    Yeah, very nice rendition of the Tug of War. However, it got uber uber laggy since I massed marines. Marines don't stack, so they all ran in circles behind the front line, causing lag.

    Implement a "saver" thing to nuke the map. Some vikings sat around and did nothing. Maybe too many units cause this? Or maybe the radius for moving trigger wasn't large enough.

    Gentlemanne Studios


Date created
May 04, 2010
Last update
May 07, 2010
Development stage
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