SC1 Episode 2 - Overmind

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Starcraft: Episode II - Overmind

the complete Zerg campaign

Episode list
Episode I - Rebel Yellby Ultraling & Jones
Episode II - Overmindby Jones
Episode III - The Fallby christdaugherty
Episode IV - The Standby Telenil & Jimm3110
Episode V - The Iron Fistby Jones
Episode VI - Queen of Bladesby Telenil, Jones & Jimm3110

also check out the project thread at TeamLiquid

The second installment of the classic Starcraft campaigns. Uses the same mod file as the previous episode, and again, credit for the mod goes to MavercK. Also thanks to Ultraling for his initial work on the Terran episode, and GnaReffotsirk and others for the amazing unit models.


  • all 10 original missions
  • original SC1 units and structures with original stats, including custom models
  • original SC1 Zerg soundtrack
  • all the dialogue, voice acting & other miscellaneous text from the original campaign

"Artistic License"

(some notable differences from the original campaign)

  • Lurkers! Because who doesn't love Lurkers?
  • Mission 5 "The Amerigo" - yep, like it or absolutely hate it, the third person "shooter" action is back
  • two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player


Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below). For older versions, check the "Files" section.

English version

French version

German version

Episode 3 - German

Russian version

Italian version

Korean version

How to play

  • extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
  • extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
  • extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)

Campaign Launcher installation:

  • launch the Starcraft 2 editor
  • open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
  • wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
  • find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
  • copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
  • Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.

more info:

  • You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
  • If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.

Troubleshooting & known issues


  • Original campaign by Blizzard
  • Remake by Jones
  • The original mod "Starcraft 2 Brood War" by MavercK
  • with additional tweaks by christdaugherty, Superfield, Jones, Telenil, Jimm

custom models/textures

  • GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
  • Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
  • GhostNova91 (Devourer, Raszagal / Female High Templar, Duran portrait, Protoss / Xel'Naga Temple, UED flag)
  • buhhy (Dragoon)
  • SoulFilcher (Ion Cannon, Duran hero icon)
  • Thrikodias (Observatory, Psi Emitter, Xel'Naga Stasis Cell)
  • Alpha & Omega Squadron decals by TooMuchTuch

  • Third Person Shooter engine by martinolsson
  • easy difficulty & other miscellaneous tweaks by Telenil
  • French translation by Choum28
  • Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
  • Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
  • German translation by FirefoxGhost
  • Korean translation by storycraft
  • as always, thanks to Hati for his SC2 Localizer


  • Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
  • "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack)
  • "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack)
  • "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack)

  • special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.

PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.

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  • Avatar of Trippa88 Trippa88 Oct 02, 2013 at 05:48 UTC - 0 likes

    Hi, first of all thank you for all your hard work time and effort.

    I don't know if this has been mentioned or not but..

    Overmind mission 3: I can build a queens nest but can't spawn queens? My larva think one day they might be a defiler, the defiler mound can't be built? Building the Queens nest says I'll be able to get access to Queens and 'HIVE', but can't mutate hive? I can't recall if Queens, Defilers or Hives were build-able on this map? That said the tech tree isn't right as the aforementioned points show.

    I also noticed at the hydralisk den i can research 'lurkers', lol. HOWEVER , once researched I can't morph my hydras, Not that I should have been able too anyway being before broodwar haha.

    anyway just though id let you know, thanks again.

  • Avatar of blablagiggles blablagiggles Sep 01, 2013 at 08:08 UTC - 0 likes

    Hi Mod Team,

    This project is awesome. I mean really, It's effing awesome. I have some comments though:

    1.) HotS introduced an actual model for Sunken Colonies, so far I've seen only spine crawlers. Maybe you can use that.

    2.) We all are nostalgic but I think changing the sound effects (unit responses, zealot/zergling attack) to the old one beats the purpose of this remake. I mean really, we loved the old game but I think it would be better if we used the modern SFX.

    3.) Kerrigan's model should be the one used in WoL. I think the one used here is the Primal Kerrigan.

    Anyway, I think I'm wrong with #3 but #2 is what I really want to communicate to you.

  • Avatar of panjmudek panjmudek Jun 15, 2013 at 01:09 UTC - 0 likes

    can somebody pls tell me the name of the track that plays during the zerg mission 5 (not the expansion)

  • Avatar of Jones313 Jones313 May 05, 2013 at 22:33 UTC - 0 likes

    Regarding difficulty, it seems to be a common misconception that the maps are more difficult compared to the original because the Starcraft 2 AI is just that much better. That has nothing to do with it - the AI is pretty much all manually scripted for each map, and for the most part the difficulty is right where we want it. That said, we'll probably make some adjustments for certain maps.

    As for the weird research and buttons missing etc. - you might be able to fix some of this by playing in Wings of Liberty mode and turning off the simple command card option.

    Youtube links for cinematics have been suggested a couple times. I'll just say we'll consider adding something like that as an optional feature.

  • Avatar of Lasombra90 Lasombra90 Apr 20, 2013 at 21:36 UTC - 0 likes

    @JulianMartins: Go

    Oddly enough, the button for the mutation into Lurkers appears only when the Hydralisks are burrowed. At least it did appear in Zerg 03 when I ordered them to burrow.

    I've tried to infest a Command Center in Zerg 04 - the thing works and spawns the suicide terrans correctly, but there is a funny graphics bug related to the Command Center itself. It has a texture of infested Zergish creep-like surface under it, and if you order your Infested Command Center to take off, this texture will remain under the flying Command Center, and when you order it to move, it will actually MOVE along with your Infested Command Center and even the ground itself will twist and become flat in its wake, restoring itself when your flying abomination passes by.

  • Avatar of Danicela Danicela Apr 13, 2013 at 22:10 UTC - 1 like

    I finally made the final missions with a different strategy. I noticed that Queen's Spawn Broodlings doesn't have an energy cost shown in the tool tip. On mission 10, I had a HotS victory screen, but the mouse cursor was hidden, I couldn't really 'exit' the game.

    Another general feedback : I think it would be cooler if you import SC1's mission pictures (the ones shown before the briefing) instead of SC2's planets. For ingame cinematics, I think importing them would make too big files, then maybe give a YouTube link when a cinematic should be shown ? (or maybe SC2Mapster simple links which contain the YouTube embedded video)

    Last edited Apr 14, 2013 by Danicela - Warcraft III Maps : - French podcast about Blizzard : - Blizzard campaigns videos (in French) :

  • Avatar of Miles07 Miles07 Apr 13, 2013 at 20:36 UTC - 0 likes

    @JulianMartins: Go

    The Zerg issues are tech tree issues that are yet to be fixed. In The Stand the same thing happened where you could build Arbiter Tribunals in the earlier missions, even though you couldn't build Arbiters.


  • Avatar of JulianMartins JulianMartins Apr 13, 2013 at 19:38 UTC - 0 likes

    Some issues I found:

    In Rebel Yell, the eighth mission, there's an extremely rich resource patch in the top / top-left of the map, a circle of minerals where you should be able to set down your command center and harvest away. However, the placement is slighty off in this version, there's always a tiny corner that's too close to a deposit to be able to set down the CC. I was forced to set it down to the right of the circle.

    In Overmind, the third mission where you can research Lurker Aspect. I did the research, but my hydralisks DON'T HAVE THE OPTION to mutate into Lurkers... does this also happen in the other missions? There are some all-around useless research and mutation options in this third mission, such as Guardian Aspect and Zergling Attack Speed, both of which require Hives, which aren't even available in this mission.

    Last edited Apr 13, 2013 by JulianMartins
  • Avatar of Miles07 Miles07 Apr 10, 2013 at 01:05 UTC - 0 likes

    @Danicela: Go

    The A.I. is having problems understanding the "new" modded units, so it relies on what it does know. Without re-programming the A.I., this is the best that can be done.

  • Avatar of Danicela Danicela Mar 29, 2013 at 19:35 UTC - 0 likes

    I find that the difficulty doesn't correspond to the SC1's original missions. Even if I set them to 'easy', they are far harder than the original missions, I notice that enemies' attacks are too strong, but their defense are less hard than in SC1. Their attacks are especially too strong in mission 8, and in mission 9. I can't even make the mission 9. The Protoss send many troops again and again and I can't just face it. I never had this problem in SC1, and note that I'm still on 'easy' difficulty ! Someone who just want to rediscover the story won't like that difficulty, especially when he sets 'easy' difficulty... (note that I did WoL campaign in Brutal then I don't think I'm too noob)