SC Expanded

SC Expanded adds variety to the standard melee maps. Players can affiliate to a faction (or brood, tribe), unlocking exclusive units, structures and abilities. It uses many units and abilities seen in SC2 campaigns, but many more were created for this mod. Many "useless" units got a new role and are available for players.

Updated here on 07-18-2016

You can learn more about Terran, Zerg, and Protoss gameplay.

Join the official thread to report bugs and post your suggestions. We are constantly trying to improve our gameplay. There is also an SC Expanded group on Battlenet where you can find players.

This extension mod is available in the "Custom Games" section of and is published on NA, EU and KR servers. Search for 'expanded' when browsing for extension mods and have fun.

Selecting a Terran faction:
terran factions

WARNING: This mod requires the Left 2 Die mod as a dependency, which means that if you test it offline you may experience some errors if you don't have the mod in your Starcraft mods folder. Extract all the mods to your mods folder and test them using the map included.

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  • Avatar of LordShark133 LordShark133 Oct 22, 2016 at 18:07 UTC - 0 likes

    @SoulFilcher: Go

    thx it dose work now ony missing some moddels when playing infested like sige tank it shows the normal tank but since the game was update alott latly im not going to use the maps version enymore so thanks again for the help

    Last edited Oct 22, 2016 by LordShark133
  • Avatar of SoulFilcher SoulFilcher Oct 21, 2016 at 21:23 UTC - 0 likes

    @LordShark133: Go Hi, you have to make sure the left 2 die mod you have saved uses the same file name used by the mod. About the map going back to the menu, I don't know what could be causing that, it has been a long time since I used that.

  • Avatar of LordShark133 LordShark133 Oct 18, 2016 at 16:11 UTC - 0 likes

    Hey i have a problem to start this mod im using the map editor and it always tells me that the left to die mod wasint found even if it is in the location and if try to tart it with the test map it it goes back to the sc menu can someone help me ore tell me what im doing wrong?

  • Avatar of SoulFilcher SoulFilcher Nov 08, 2015 at 14:25 UTC - 0 likes

    Hey guys, I'd like to remember you all that this mapster version is not up to date, the latest version can always be found as an extension mod online.

  • Avatar of SarahKerrigantheQueenofBlades SarahKerrigantheQueenofBlades Oct 29, 2015 at 23:00 UTC - 0 likes

    hi soulfilcher your mod iis great i noticed it . im new here so its my first to be download when i input the sc expanded hots it did not work it says this map or mod dependencies is no longer available please i spend the entire yesterday for tis if oly you could help me

  • Avatar of ztokdo ztokdo Jul 16, 2015 at 08:28 UTC - 0 likes

    So I noticed this mod. I also noticed there is not really much of any updates for it. I think it has a huge potential to change the way starcraft is run. I even featured the mod as part of my discussion how to change the game. ( With additional UI information and options. I only have talked to a very small selection of people (neoblade/jakatak) in the modding community so i'm still meeting people.

    I would like to continue development of this mod, or design a similar mod based off of it. I would like to talk to you about this. I'm somewhat familiar with some of the ideas of galaxy scripting in working on creating the black tea ai (A variant on the green tea ai), which isn't complete.

    If you are willing to consider please feel free to message me. (my teamliquid profile is tokinho, my skype is tokinho2010, (its a brasilian things))

    ------------- I do long posts in general with extensive details. -------------

  • Avatar of evilcoward evilcoward Feb 16, 2015 at 15:43 UTC - 0 likes

    Thank you for nice and fun to play mod. Registered here just to report some bugs i found:

    1. Morph to overseer command does not show its cost.

    2. Not sure what lesser adrenal glands upgrade is supposed to do (could find any difference from normal game in this aspect).

    3. Kaboomer explode command does not say what damage it will deal. It also splashes air units, not sure if that is intentional.

    4. Virophage does not deal any damage. And not sure if it actually detects (there is no yellow word 'Detector').

    5. Hunterling leap is very very bugged. It says it recharge time is 0 seconds. It discards colissions permanently after first use (you can then stack them like air units, even better actually). If used manually on close enough friendly targets it starts flying permanently (only visually actually, it still counts as ground unit). If used manually on flying unit there is still weirder effect - it jumps into air and then start just walking there (still counst as ground unit).

    6. Minor annoyance with egg cluster - when put in control group with hatcheries (which is natural thing to do) it has higher priority over hatcheries. Also it is not very usefull - spawn larva can not be cast on it, so it's just max 3 slow spawning larvas. And it requires gas.

    7. Breeding mound - while mutating its selection circle and hp bar have incorrect vertical position (selection circle is submerged and invisible).

    8. Tiamat brood - it worth mentioning in descriprion that it has malignant creep upgrade, that thing is pretty major.

    9. Impaler unit - while morphing hydralisk is still visible. And progress bar is not.

    10. Feederling - no life bar shown, has energy for unknown purpose, gives boost to energy regen instead of life regen (that actually makes it very nice attachment to caster units).

    11. Creep tower - can be created anywhere even without vision.

    12. Primals - brood lords are not actually disabled. Some primal units are practically useless as they have almost the same (or exactly the same) stats as normal units and their production method is inferior. Ravasaurs are different story tho. Also there is pack leader Silvan, it can instantly hurl its spawned creepers ridiculous distances across the map as long as there is no obstruction on the way. And actually it's the only way to make use of this ability as just 2 creepers die way too quickly and almost never do any damage (they have to charge up before exploding).

    If that will be helpful i can later check terran and protoss for bugs too.

    Last edited Feb 21, 2015 by evilcoward
  • Avatar of RobertCL RobertCL Jan 24, 2015 at 01:05 UTC - 0 likes


    Amazing work! When I play with AI Proross as allies they all have a new look (basicaly a dark one with the chosen color). This look is wonderful. Sadly the human player keeps the standard look no matter the chosen tribe. By look I mean you gave all Protoss units the look of the map Novastar (black as basic color).

    I can't get that look. Is it due to the fact I had chosen in Starcraft II to get the bonus/altered Zealot and Pylons look ?

    AI Protoss units are suberb and mine are standard, sad, snif... ,-)

    I found the solution: put back in the reward section the standard Pylon and zealot (previously I used the alternate options). Then when launching the mod with Hybrid tribe I have the awesome look! Otherwise you keep the standard Starcraft II look for all your units.

    Last edited Jan 24, 2015 by RobertCL
  • Avatar of SoulFilcher SoulFilcher May 15, 2014 at 19:47 UTC - 0 likes

    @SykThriller: Go Hey SykThriller, if you want to test it offline you can download it here, clicking the 'Files' tab near the top or on the file link on the right menu. But I really recommend playing the updated version on

  • Avatar of SykThriller SykThriller Apr 18, 2014 at 12:23 UTC - 0 likes

    Can someone pls send me a link?


Date created
Aug 18, 2011
Last update
Jul 18, 2016
Development stage
Just give credit if used
Recent file