Repulsion (HD Campaign Episode 2)

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.


Second map in my campaign. If you haven't played the first one you can find it here [] Please give feedback and if you find anything wrong with the map, please let me know. This map is the Freelancer side of the story so if you picked the Republic in the first map, you'll have to wait a bit for the mission on the Republic side. The story is explained in-game.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Terhonator Terhonator Apr 01, 2012 at 22:03 UTC - 0 likes

    Hi. Just tested your map. I recommend you to add attack that attack to player's base. It feels strange when there is no fighting and you just build large army without disruption.

    How about creating timer when you rescue bases? This way you can change mission objective like "Rescue base" and "Defend base for 10 minutes". Objectives can be improved by adding mission progress. Like "At least 15 Huts must survive (X left).

    For first time player "rescue & hold" missions can be failed easily since player don't know how strong attack there will be once they rescue the base.

    Terrain needs some work but at this moment its better to focus on to improve gameplay. Map seems to be too big since there is lot of empty space.

    I hope that you have enough patience to improve your campaign. You have good start.


    Combine your projects into one, please. Especially now when you have joined "Custom Campaign Iniative" project it is better to keep all files in one project. I recommend to make .zip files so people can download all you maps (+mod) by one download.

    Last edited Apr 01, 2012 by Terhonator
    Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.

  • Avatar of TaintedDreams TaintedDreams Mar 31, 2012 at 14:29 UTC - 0 likes

    It was pretty good, the first wave might have come a bit too soon, but that's about it for gameplay. The starting base's terrain looked a bit fake though, cliffs that were perfectly laid out? Maybe make it a it more irregular / use a man-made layout for the base if you want to keep it linear like that. Might also want to make the Neutral Encampments a little bit bigger each too, they just felt too small.

  • Avatar of borysewicz borysewicz Aug 26, 2010 at 17:52 UTC - 0 likes

    I really like your maps. I look forward to the next.



Date created
Aug 21, 2010
Last update
Mar 31, 2012
Development stage
Recent files