The Proditor Campaign

Proditor Miniature

THE PLOT

"The year 2500 is the year that made history as the year of the zerg invasion of the planet Aiur. Meet the fate of the biggest traitor to the protoss race and see what is the price of honor and dignity."

Campaign events of "The Proditor" are happening in parallel to the events of the final phase of the protoss campaign "The Fallen" - the third Starcraft campaign - as well as in certain passages refer to the story of 'Brood War' or even to 'Starcraft II Wings of Liberty'. It is a metaphorical story about the collapse (moral or psychological), but also a philosophical debate about betrayal - her motives, effects and on attempts of rehabilitation. The main character is title Proditor (the world 'proditor,proditoris' means 'traitor' in latin), protoss, which rejected the ideals of his race and joined the ranks of the Zerg who were overruning his homeworld, also helping the Queen of Blades in carrying out her nefarious plan. Many locations and characters are fictional but they correspond to the Blizzard's original plot.

THE DIFFICULTY

There's the possibility of choosing the level of difficulty in all episodes. You can choose between the level "Easy", "Normal", "Hard" and "Epic". Level depends on the frequency of the waves, also their strength and speed of the game.

The difficulty of the campaign is average. Some missions are "lighter", others more difficult. Overall, the campaign is intended rather for those who have completed at least WoL in level "Normal." In the campaign, I use the concept of a strong hero, capable of influencing the course of the missions and such, which can be used freely in the first series - it's not neccesary to leave him in the base for security. Often the computer (through scripts) behaves like a man, so the campaign is also a kind of training before playing multiplayer.

THE INSTALLATION

The installation of "The Proditor" campaign is very simple. You have to download _all files_ (currently 8!) into your _STARCRAFT GAME FOLDER_ directly in folder "Maps" (so for example the path MUST BE like C:\Program Files\Starcraft 2\Maps\Episode I - The Collapse.SC2Map). Otherwise map loading will not be working. It won't be working if you for example create a folder "Proditor" in folder "Maps" - they have to be directly in "Maps" folder! To start the game just open "Episode I - The Collapse" in the SC2 editor and click "Start Test". The rest of maps will be loaded automatically (of course when you finish previous one). And of course - subscribes on!

NOTE 1

As you propably noticed I'm not very good in english. The campaign is originally full polish and it has been translated by myself (with help of google translator and english dictionaries) so there could be a few errors in translation or incomprehensible sentences or phrases. Also there could be still somewhere a single polish world or phrase in case if I skipped it inadvertently (in a tooltip of a ability, or unit's name or somewhere else). So if you will notice an error like that - inform please. And also - the triggers and some of data are still polish - I only translate the part for players. :) Sorry about that.

NOTE 2

  • I would like to thank ProzaicMuze for his berserk ability - I used it with some modifications. Very good data work!
  • Thank to Blizzard for a Fenix' and Zealots' artworks (I used it as a loading screen and icons of heroes)
  • And finally very thanks to my brother - Sify - a Starcraft player who is a beta tester of my maps. Thank you!
  • Thanks for Defiler - the tester which has played all the missions at the moment! :)

CAMPAIGN PROGRESS

  • Episode 1: alpha
  • Episode 2: alpha
  • Episode 3: alpha
  • Episode 4: alpha
  • Episode 5: alpha
  • Episode 6: alpha
  • Episode 7: alpha
  • Episode 8: (final) alpha released - in one version because of stop development of the project
  • Expansion - Episode 1: alpha
  • Expansion - Episode 4: alpha

After that I want to present you a bunch of screenshots. And - have a nice play. I hope you enjoy it.

EPISODE I - THE COLLAPSE Nimbus

EPISODE II - THE DESCENDANT Nimbus

EPISODE III - MANY-AS-ONE AND EPISODE IV - MANY-AS-ONE Nimbus

EPISODE III - THE SCISSORS AND EPISODE IV - THE SCISSORS Nimbus

EPISODE V - THE WIND ROSE Nimbus

EPISODE VI - THE ASTHMA Nimbus

EPISODE VII - THE SHADE Nimbus

EPISODE VIII - THE PRODIGAL SON Nimbus

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  • Avatar of serzh19800 serzh19800 Aug 08, 2016 at 21:37 UTC - 0 likes

    I played Episode VIII - Bravo!!! Map and story are very cool. There were something about other story so we need to play full Expansion))))) Thank you for your work)

  • Avatar of nimbusqwe nimbusqwe Jul 25, 2016 at 22:17 UTC - 0 likes

    Well guys.

    I've activated the map. See the intro - it's ok. Then get into the gamplay and passed the whole 1st part of the mission (the siege) without any problem strictly with play.

    Sure, the debug error are reporting bugs: 1. Data error reporting problem with creating model of 2 actors: nydus chanell death and ultrasish death - which is effecting on the game esthetic (omegalisks below are "dissapearing" insted of dying), 2. Trigger error reporting 2 problems - in every cutscene problem with hothey (which is classical, not old problem with patch 3 - it should be fixed by Blizzard) and the problem with "get_parameter" function within some triggers ("Rzucaj_burze" for example which is "Cast_Psionic_Storm" trigger - connected on the battle below) but I can't manage any impact of this problem to the gameplay and even aesthetic.

    By Jayborino review I've could also repeat that: 1. There's a problem with DT blink abillity (fixed currently - it was very simple, just after one of the patches the "still masking" abillity has overwrite the "blink" command button - but the version of map is not updated currently because I want first to hear from you the problem you have) 2. There's a problem with the Morpheus model - which is currently buged (custom model from Sc2mapster but it's also problem with patch I guess) - it's only asethetical problem 3. There's NO problem (in my opinion) with zerg base at the beggining of 2nd part of the map - I've no problem with defendin it (playing on normal), all triggers doing well.

    So I need to know from you - what's the problem you're reporting? Try to describe it or paste here some screenshots. By me the map is playable currently so I must understand where's the source of problem. :)

    I will be obliged.

  • Avatar of serzh19800 serzh19800 Jul 24, 2016 at 19:23 UTC - 0 likes

    @nimbusqwe: Go

    Episod VIII is still unplayable. Expansion Episode I is working.

  • Avatar of LugiaRangerOmega LugiaRangerOmega Jul 24, 2016 at 14:05 UTC - 0 likes

    Well if theres no problem on your computer then it might be just me

  • Avatar of nimbusqwe nimbusqwe Jul 24, 2016 at 00:13 UTC - 0 likes

    Ok. I check it tomorrow. This seems strange.

  • Avatar of LugiaRangerOmega LugiaRangerOmega Jul 23, 2016 at 21:15 UTC - 0 likes

    um well now instead of just skipping to the end I cant load it up at all because apparently the editor is telling me some files are missing from my StarCraft 2 installation.

  • Avatar of nimbusqwe nimbusqwe Jul 23, 2016 at 11:29 UTC - 0 likes

    I've uploaded also the expansion 1 mission again. It was wrong file. Hope it works now. Enjoy. :)

  • Avatar of nimbusqwe nimbusqwe Jul 23, 2016 at 09:40 UTC - 0 likes

    Ok guys.

    I've fixed the bug in Episode VIII manualy and cant' check it on my computer. Please - report is it all right now.

  • Avatar of LugiaRangerOmega LugiaRangerOmega Jul 16, 2016 at 14:12 UTC - 0 likes

    <<reply 2837421>>

    No need to rush I can wait as long as it takes so just take your time.

  • Avatar of nimbusqwe nimbusqwe Jul 16, 2016 at 13:39 UTC - 0 likes

    The same problem have Serzh so I would fix it untill thuesday. I don't know currently whats the problem is. There's a possibility that some triggers aren't working because of patches. But there's also little possibility that I've missed version of the map (when Jayborino has tested the map and made his review, he has implement some modifications so propably he resolved the problem - I've sent him the same version that I've upload here). So - little patience please. Try to resolve it quickly. :)

Facts

Date created
Aug 03, 2011
Categories
Last update
Jul 23, 2016
Development stage
Alpha
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