Marauders! The Campaign

Marauders Main

NEWEST EDITION: ORIGINS 8/19/2016

This is a remake of the original Marauders! from the WoL beta.

Marauders!

Marauders! is a collection of single player scenarios focusing on varied ideas and elements. The campaign is constantly evolving and you may notice some large changes to existing units and factions as it progresses. The theme is lighthearted nonsense. Do not take anything seriously.

Why? Because reasons.

Visit a page for short descriptions of each map and to view screenshots. Click download to be taken to the download page for the map.

MAKE SURE SUBTITLES ARE ON OR TEXT WILL NOT SHOW SOMETIMES.

Part 1 - The Beginning. 2013-2014

  1. Orbital Drop - Download page
  2. Sea Service - Download page
  3. Firejumpers - Download page
  4. Bane of Existence - Download page
  5. Marauding - Download page
  6. The Mechanic - Download page
  7. Rising Tide - Download page
  8. Technoblaster - Download page
  9. Team BAMF - Download page

Part 2 - The Assault. 2016

  1. Kaboom Baby Part 1 - Download page
  2. Incognito - Download page
  3. Kaboom Baby Part 2 - Download page
  4. Kaboom Baby Part 3 - Download page

Part 3 - Shenanigans (From this point on, the gathering of minerals has been changed from traditional SC2 to something that resembles Command and Conquer)

  1. Loan Sharks - Download page
  2. Queen of Banes - Download page
  3. Teach Me How to Jerk - Download page
  4. Initiation - Download page
  5. The Doom Train - Download page
  6. Origins - Download page

The former Marauder Minis has been redesigned into Murderific Minigames

Click here if you'd like a behind the scenes view.

Trailer

How to Play

Download file, open it with the SC2 editor and press "test map." (The green SC2 icon on the toolbar at the top of the screen)

Orbital Drop

Orbital Drop

Sea Service

Sea Service

Firejumpers

Firejumpers

Bane of Existence

Bane of Existence

Marauding

Marauding

The Mechanic

The Mechanic

Rising Tide

Rising Tide

Technoblaster

Technoblaster

Team BAMF

Team BAMF

Kaboom Baby Part 1

Kaboom Baby Part 1

Incognito

Incognito

Kaboom Baby Part 2

Kaboom Baby Part 2

Kaboom Baby Part 3

Kaboom Baby Part 3

Loan Sharks

Loan Sharks

Queen of Banes

Queen of Banes

Teach Me How to Jerk

Teach Me How to Jerk

Initiation

Initiation

The Doom Train

The Doom Train

Origins

Origins

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  • Avatar of TheUltragon TheUltragon Aug 28, 2016 at 14:27 UTC - 0 likes

    Healing was ok for all heroes other than firebadass and defiler. Especially firebadass was rather useless since his ability got him into danger way faster than the healing could fix, so he either had to constantly be ordered back or just sat next to the healing station with his autocast disabled. Defiler was good for grabbing long range enemies (and wasnt jumping into deathballs on its own), but didnt fit a tank role either. The only unit which did was ironically enough the tank itself, but with its long range, snipe attack and lack of splash damage (as firebadass and defiler had) it didnt really suit as a frontline-fighter either.

    Last edited Aug 28, 2016 by TheUltragon
  • Avatar of acidragoon acidragoon Aug 27, 2016 at 03:27 UTC - 0 likes

    Huh, I felt like the healing was okay. I would take one of them back and park them next to the healers at about 30% hp. On my final balance run I only lost Firebadass once, and towards the end.

    And yeah the boss was a pushover. Compared to mission 5 where you had to run from it, now with 6 members of Team BAMF it gets rolled over, hence the "thats it?" once it dies.

    Last edited Aug 27, 2016 by acidragoon
  • Avatar of TheUltragon TheUltragon Aug 25, 2016 at 13:40 UTC - 0 likes

    Just played the origins map, here some feedback:

    I really like the micro maps you do, this one was no exception. Defending the outposts and having to race between them was really nice, though a little dragging at the end. The bossfight was a good addition, though I could perma-stun it with the ability of the defiler. Apart from that both the defiler and firebadass were constantly on low hp making both rather useless for defending. Healing in this map in general was very scarce, forcing me to abuse the time for the tank to get into fire-position as healing time (which took very long, maybe you could add some heal-points in the middle of the map for instant-healing?). This also applies to the long time you have to wait for a hero to "respawn" (or rather to fully heal up), which is definitely too long. When being told to destroy the warfoundry base, the ping came after the tank was brought into position, which made it really hard to find the right spot. These pings in general only last for a couple seconds, making it hard to guess the right position once they disappear.

    Apart from that I really liked the terraining, the dialogs and the mission-feel in general. The abilities are diverse while not being overpowered and the attack-waves were constantly harder but not too hard at the end, making balancing (apart from the healing problem) well done for this map. Looking forward to your next one!

  • Avatar of acidragoon acidragoon Aug 19, 2016 at 20:03 UTC - 0 likes

    On the arcade? No, theres too much copyrighted music and the filesizes may or may not fit.

    You could put it on another site like this though. Just send me the link when it's up and I'll link to it from here as well.

  • Avatar of sky3408kr4 sky3408kr4 Aug 19, 2016 at 10:35 UTC - 0 likes

    can i upload this series on asia server with translation?

  • Avatar of acidragoon acidragoon Jul 20, 2016 at 23:43 UTC - 0 likes

    Ultrarauder is from an unfinished map idea I had. Think Godzilla or Pacific Rim. Initiation took its place.

  • Avatar of LugiaRangerOmega LugiaRangerOmega Jul 19, 2016 at 21:24 UTC - 0 likes

    I noticed in the editor theres a marauder called UltraRauder so is that going to be in the next mission?
    I also love your missions and if I never found Jayborino on youtube I wouldn't of known about sc2mapster and all the cool campaigns like this one

  • Avatar of Hockleberry Hockleberry Jul 10, 2016 at 13:44 UTC - 0 likes

    I always love your map-teasers!

  • Avatar of acidragoon acidragoon Jul 08, 2016 at 06:35 UTC - 0 likes
  • Avatar of Captain_Kaos Captain_Kaos Jul 06, 2016 at 03:05 UTC - 0 likes

    really enjoyed initiation, felt a tad tedious and it seems like some area's were unused, the one thing i really hated was finding the live fire exercise behind the police station, possibly because of the fact that i was walking around the police station not realising i had to go through a warehouse and down a couple alleys. but i loved the live fire exercise, you did a great job with it