Helrals Random Dungeon Map

This project is experimental.

This project is only experimental and may change drastically between now and when it comes out of experimental status. It may even be disapproved once that happens, worst-case.

Be forewarned before downloading anything from this project.

Custom Made Image

forum thread: Helrals random dungeon map

V0.10 available options:
-dance = Zealot dance animation, when not fighting.
-stop = Stops the current animation.

hold the right mouse button to rotate the camera.

you can use both WASD and mouse to move. (thx to rrowland for the library)
if you stop moving near a zergling the zealot will automatically attack.

Changes in v0.10:

All the Assets are now in a Mod.
Updated UI to 1.3 override method.
Added Targeting system (top left dialog shows some target information)
Disabled the selecting of units

Known bug:
Doors cannot be opened.

Have fun playing.

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  • Avatar of Helral Helral Apr 28, 2011 at 23:28 UTC - 0 likes

    ow it might be because it now uses a mod. (see the mod file in the download section)

    Helral's Lair
    Meow meoow meeow. I'm ze evil SC2MapsterKitten.

    UI Tutorials listing

    current projects:

  • Avatar of Helral Helral Apr 28, 2011 at 07:22 UTC - 0 likes

    think that that is a problem with your local editor settings. not sure how to fix it.
    maybe someone else has also found that problem and has it posted in the forums.

    Last edited Apr 28, 2011 by Helral
  • Avatar of voodude2008 voodude2008 Apr 25, 2011 at 09:55 UTC - 0 likes

    Would like to try this but it brings up a black terrain and when I try to test it says something like need to set default path for test document in preferences.

    Where is the any key?

  • Avatar of Sharicasmi Sharicasmi Apr 24, 2011 at 04:32 UTC - 0 likes

    this is a great little map, you can literally play it for hours. The triggers and library work is truly amazing, great job

  • Avatar of doite doite Dec 01, 2010 at 13:49 UTC - 0 likes

    ah hell this is so impressive!

  • Avatar of Helral Helral Sep 21, 2010 at 08:39 UTC - 0 likes

    I need to do some more work on this soon.

    even this front page is not up to date with the latest information.

  • Avatar of SCMapper SCMapper Aug 06, 2010 at 07:07 UTC - 0 likes

    Very impressive :)

    <center>SCMapper.687                                               Current Project: Science and Industry

  • Avatar of Helral Helral Jun 19, 2010 at 20:45 UTC - 0 likes

    I think that sound file should be pretty famous.

    it's from King Leoric, Diablo I (when entering the area where he is.)

  • Avatar of YiffMaster YiffMaster Jun 19, 2010 at 09:55 UTC - 0 likes
    I very much look forward to a full and finished version of this. There's not much to say when it's in such an early (and neat) state. I'm sure you have plans for abilities/shops, and I think this could probably be adapted to multiplayer too in any of a variety of ways. The grey tiles along with the "warmth of life has entered my tomb" sound effect end up making it pretty bleak despite the lack of tomb doodads.
    Last edited Jun 19, 2010 by YiffMaster
  • Avatar of Krakarn Krakarn Jun 13, 2010 at 21:21 UTC - 0 likes

    Try searching for some dungeon generation algorithms, if you need it.


Date created
May 26, 2010
Last update
May 05, 2011
Development stage
  • enUS
All Rights Reserved
Recent files