Final Disaster - The Tales of Qliphoth Mirage


Extremely difficult hero defense map from China which originally map from Warcraft3
Gameplay is designed for 2 or 3 hours. Save function may add in next version or after retail of the game to solve it.

Special Thanks to GA and my sponser
Special thanks to IchigoShadowdance who done the translation work for me :P
I know it's difficult to translate these Chinese style things into English


Demo of version1.1 with new hero - Grand the Champion


Game story based on anicent Chinese myth.

In the begin of the universe, Pananon the Creator separate sky and earth with his axe. After the explosion galaxy and stars formed in chaos.
The ORDER force are persented by Fu Hsi and his sister Nuwa.
The CHAOS force are presented by Ketu and Rahu, the siamese twins.

After thousand years, Nuwa considered the land is so lifeless, with her brother Fu Hsi together, invited Ketu and Rahu to create the world. Life, time and space. With effort of both sides of the creators, humans, animals, demons and many acient Arceuses were created. The land is fulfilled with life and lively creatures.

However, Nuwa was not satisfied with Ketu and Rahu. She allied with her brother once again, and give a deadly strike the Ketu, Rahu and their Chaos creations. The war last for a very long period, so many life had fallen and so many great warriors raise and fade.

After a century of war, the Chaos suffered more than 3 billion lifes, and the remains retreated to the realm of chaos.

This is not over yet. The Chaos promised to revenge, they promised to the Creator, that treason of Order must paid for what they had done.
The seed of hatred planted, and we... offsprings of Chaos seek for revenge...

Gameplay and Feature
- Very traditional of Hero Defense that transfered from Warcraft3
- Defend the Sealing Juggeraunt from enemies
- Traditional Chinese myth style, martial arts and zen style universe
- Supposed to support 3 players (Never tested online)
- Side quests, dungeons and loots
- 3 Heroes with working attributes and skills
- 15 waves of enemy included BOSS battles
- Difficulty selection
- Inventory, equipment, shops
- Tomes of attributes

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  • Avatar of newest newest Jun 21, 2010 at 03:09 UTC - 0 likes

    Well I decided to play this map again, single player. I killed everything and all the bosses until wave 15, then I got owned by the Abyss, but I still don't know about a couple of things: -The Promotion Officer at the top left of the map. Don't know how to get close to him. -The Job Change beacon and the three enemies called Fire Seeker, Landfish, and Frost Lich. My character can't reach them because of some foilage and trees.

    Other than that, it looks okay.

  • Avatar of flydaggar flydaggar Jun 12, 2010 at 02:16 UTC - 0 likes

    hmm... well, since so many people asking me about the secert hero issue
    I decided next version for sc2mapster I gonna cut that code-input-for-hero-activation things off
    But in the meanwhile please input the code at beginning for select zealot hero =)

  • Avatar of N0ein N0ein Jun 10, 2010 at 09:46 UTC - 0 likes

    In new version i can't pick up zealot =\

  • Avatar of Pandork Pandork Jun 08, 2010 at 08:51 UTC - 0 likes

    I may just be doing it wrong, but when I drop the item to attempt to destroy it, it told me that I couldn't attack that unit (I forgot if it was invincible or if it instead was considered air. In any case, I was using the Zealot hero.)

    Also thank you for putting out the BGM :D it's so good :O

    Last edited Jun 08, 2010 by Pandork
  • Avatar of flydaggar flydaggar Jun 08, 2010 at 01:32 UTC - 0 likes

    To Pandork:

    Thanks for your feedback. I will release the bgm file (in mp3 format but a better quaility) in the next release of this map which fix alot of bugs and done reworks

    1) As I said before I wasn't got a chance to test it online, I was having problem to upload the map on my comp. But yesterday(in CST) I saw someone uploaded it to for me, and I still don't got chance yet to have a go. But the issue you noticed, it's what am I working on right now.

    2) Drop the item and destory it to sell. Ordinary method for item sales is not working, so I had to do this way for now.

    3) I was planned as put inventory like action bar of WoW which stick to right side of the screen but that may block the screen so I made it to this way. But yes, it is very difficult to notice at first time. So I think I got to move it to command window at right down corner for a bigger button to open inventory

    And thanks again for these feedbakcs. :)

  • Avatar of Pandork Pandork Jun 07, 2010 at 07:38 UTC - 0 likes

    Flydaggar, I know a few people are looking for it too...

    What is the song you used in the map? It's really good, I just wish I had an mp3 version of it

    Also, going more on the other guy's report about "Game ending in defeat after 2nd time getting 1000x minerals"

    Our game ended after the third time we got our mineral bonus AND we had finished the mini game.

    Your game doesn't seem to have a sell system that works for the items.

    Suggestion: Move the hero inventory box to a more accessible spot (also the ESCAPE keybind doesn't work.) No one noticed the inventory button until about 20 minutes into the game, give or take.

    Last edited Jun 07, 2010 by Pandork
  • Avatar of flydaggar flydaggar Jun 07, 2010 at 07:03 UTC - 0 likes

    To Newest:

    Thanks for your feedback! This is critical to me, because it's about multiple-game.
    I knew the map would be fine with single player, but to multiple-game it's another case.

    Your issue no.1 and 3., I will go investigate from now. This map was designed for 3 players, but 4th player shouldn't be problem like that.. I will fix it. I just got a key yesterday and I wasn't tested in multiple-game at all...

    And no.2 the secert hero, please input the code for select him.
    As reply to kevin, this was used for promotion in my sponser's forum

    To naseo:

    Please type HG for town teleport. I'm having problem on make it into ability. But it is a cool idea to add exit beacon, thanks!

    Last edited Jun 07, 2010 by flydaggar
  • Avatar of newest newest Jun 07, 2010 at 03:45 UTC - 0 likes

    Hi, I played this map a couple of times today, and it looks nice. I know the map is still in the making, but there are a couple of issues. Some have been said before, so I'll go over some new ones.

    1)Third player can't select hero with his drone, fourth player doesn't have a drone. Third player can control the drone whose color matches the fourth player's color. Fourth player does control the marine on the side of the map named "Flydaggar the Author" and has ownership of the beacons. 2) There are supposed to be four players, but only three heroes. In addition, Grand the secret hero can't be selected, so now there are only two heroes. 3)After the first wave, the game always ends in defeat. It's after the second time we receive 1000X minerals from surviving. Everyone just loses, not sure why.

  • Avatar of naseo naseo Jun 07, 2010 at 00:42 UTC - 0 likes

    I like the spell effects you've got so far, they're pretty cool. I had problems though with the training ground (and healing area in an earlier versino) where I just couldn't figure out how to get out. Is it supposed to eject you after a certain time? You should probably add another teleport beacon to get out of there. Also, though you'll probably fix this in the future, the immortal units felt kind of glitchy due to their shooting with no sound.

  • Avatar of flydaggar flydaggar Jun 04, 2010 at 11:25 UTC - 0 likes

    Thanks to your report! kevin!
    Here are my replies

    1) during Hero selection please input to select Grand, he is a secert hero I used to do promotion in Chinese community, and I forgot to remove this password thing :P
    2) It seems like a problem of editor itself. I will try to fix it on my last upgrade of this Chapter 1, if I can't so I will try to fix it by change unit.
    3) Well, when the minigame started there should be a hint on screen and then the beacon show up. It worked fine here when I test myself and promote the Chinese version in China, but I will check it outl
    4) Marked. It will be finished :)
    5) That skill work like this : the skill must cast at mininum range 3, and must hit a tartget. The maxinum range is around 7 or 8.
    6) Level 11 intended have no spawn, so player can take a break or explore the map
    7) This issue is caused by Editor, some skills cast can only target on units, not area. I'm trying to figure out how to fix this problem. Beta have so few model for skills to choose from, and so many trigger skills may cause problems like this
    8) This issue is same as no.7. I'm still working on this.

    and your suggestion:

    1) no probelm, this is a good idea
    2) I will consider about this ability. I was tried to make such ability, but with the model of recall from Mothership, effect was not good as I excepted. I'm looking for some way to solve the problem and make such skill. Thanks.
    3) That's a good idea, thanks.
    5) I will add heal ability and with greater potions
    6) Accepted. This sounds interesting for me too.
    7) Same as no.6, interesting idea
    8) No problem, limit the spawns should be ok.

    I'm very appreciate for your playing and grateful to your feedbacks, I shall do my best to make the map better before Chapter 2 is out :) Thanks alot!!

    Last edited Jun 04, 2010 by flydaggar


Date created
May 18, 2010
Last update
Jun 02, 2010
Development stage
  • deDE
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