Bubbles' Tower Defense

Towers! Turret defense based on one of my favorites in sc1, made by someone other than me. Maul's Tower Defense gave me the idea for space elevation like that. I'm currently looking for people to play with parts and give feedback.. If anyone is interested please post here or PM me. Thanks!

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  • Avatar of nsnronin nsnronin Sep 16, 2010 at 04:52 UTC - 0 likes

    Just letting you know that i found the way to make the SCV's invulnerable... on another forum lol

    Anyways... Credit to Im_On_56k from the other site for explaining that...

    "To make a unit invulnerable in the data editor go to your unit and find the field Unit - Flags. Check off Invulnerable. "

    not sure of the way to do it after the unit's been spawned / built...(if you wanted to apply it to the towers or whatnot)

    Last edited Sep 16, 2010 by nsnronin
  • Avatar of ctccromer ctccromer Jun 14, 2010 at 02:33 UTC - 0 likes

    v2.4 is now up! I'm gettin close! Just 2 more features and 5 issues left! :D

    There are many worlds, but they all share the same sky.
    One Sky...
    One Destiny

    Somnium Demo (1st draft)

  • Avatar of ctccromer ctccromer Jun 13, 2010 at 03:59 UTC - 0 likes

    Why does noone read the notes when they download the file? TT

    I have not balance-tested yet, and therefore none of the waves (except 1-5 and boss 1) have their healths/speeds/armors changed from the unit's normal numbers

    also, the chain tower doesnt attack because i've yet to find a tutorial for making a chain weapon (with an archon weapon). Therefore, there is no range indicator (have to link it to a wep), and therefore upgrading doesnt change anything except the name

  • Avatar of SockWizard SockWizard Jun 13, 2010 at 03:26 UTC - 0 likes

    Sippity sup. This game is high quality but waaay to easy. Like Cybram said before... Way too easy in this alpha. I found no bugs though, but the chain tower doesn't seem to attack. So.. Yeh.

  • Avatar of ctccromer ctccromer Jun 13, 2010 at 00:55 UTC - 0 likes

    the new version is up!

  • Avatar of ctccromer ctccromer Jun 12, 2010 at 23:10 UTC - 0 likes

    oh my gosh actual feedback! :D Firstly let me say there is a VERY updated version that i'm going to upload tonight (when i'm done adding a few more things, so i dont upload then immediately add/fix more things)

    -i just widened the terrain a little, so... (5 minutes later) stacking is now undone -pathing issues should be fixed in the next version -read the list when you download the file xD The RapidFire tower damage is changed so i can quickly go through levels. It's changed back in the next version -What? I was not aware of the range tower thing! (goes and checks) Oh hey look at that lol.. How do you scale a unit..? -The waves didnt have any changed health in that version. In the current version, levels 1-5 and boss 1 have different health, but other than that ive done no balance testing yet. And now those 6 waves will probably be way off too. Balancing comes AFTER features and bugs :) -how do you make a unit invincible? I removed the tank's splash damage in the new version, which was the only thing that could hurt the scv. The scv's cant attack and all towers only attack air (ground units in waves are changed to air) -I'll increase the timer before the first wave

    I'm glad you like it! If you want to give feedback for the new version when i upload it later today, PM me and i'll send you a few questions. Even if not, thanks for the feedback :)

  • Avatar of InternetNinja InternetNinja Jun 12, 2010 at 17:47 UTC - 0 likes

    First off: The phrase "I know this is an alpha but still" is not a free pass to ridicule the mapmaker anyways.

    I played to about lvl15 and here are some of my observations:

    Good so far

    • Towers can't attack SCV's- good thing, big potential for abuse if players can in any way hamper each other.
    • No Collision- since all the units CAN fly, I would suggest giving towers collision so they can't be super stacked. But don't give collision to SCV's, so that they cant get boxed into corners by other players

    Room for improvement

    • The unit pathing is a little finniky- Overseers got stuck at the first turn for some reason.
    • I don't know if this is a typo, but the rapid fire towers do 500 dmg, which is definitely OP :)
    • The Range tower is so tall it clips through monsters that are passing by. Maybe change this since all the other towers are nice and low?
    • Unit diversity can't interfere with the increasing difficulty. For example the vikings were much tougher than the sentries, even though they came earlier. Maybe if the sentries had had tougher shields, but the fact was that my towers ripped through them quite quickly.
    • SCV's... if you can't figure out a way to make them invincible, maybe just give them millions of health, so that nothing can kill them. Or you could ask another map maker who might now. My SCV died to the banelings before I knew what happened.
    • The game loads and just sort of launches in. I'm guessing that you have a lot of money at the start so players can experiment. I would suggest giving them 30sec to spend their money and build their towers. New players will not know what each tower does.

    Good effort so far! I've found that map editor to be very confusing, so this is an impressive effort!

    Why use a big word when a minuscule one will do?

  • Avatar of ctccromer ctccromer Jun 12, 2010 at 15:31 UTC - 0 likes


    Thanks, i appreciate it! ;

    Removing tank's ground-splash is on the list. I have no earthly idea how to make units invincible (i thought that was only possible in sc1). I also have awesome builders coming after everything is finished

    glad you like it! I'm just hoping i can severely limit the normal patrol distance available (and allow him to fire while moving).

    P.S. What exactly entitles a game to be in Alpha? I know beta is when you have everything done, but youre still bug- and balance-testing

  • Avatar of Nuclearsheep Nuclearsheep Jun 12, 2010 at 09:13 UTC - 0 likes

    hey, all these people ragging on your map are being stupid.

    you've made it clear that this map is in development, and not ready to be played yet. don't listen to them.

    i made an account here just to give you a helpful comment.

    the scv needs to be invincible. my tank tower destroyed my scv and i was unable to continue playing. that is something that you should look in to resolving before the game moves out of alpha phase

    also i love the hellion "mobile tower" it's sweet

  • Avatar of ctccromer ctccromer Jun 12, 2010 at 01:43 UTC - 0 likes

    come on guys, i started this FOUR DAYS ago. i opened the EDITOR four days ago. the only reason i uploaded a file at all was because someone needed a copy and i didnt see how to attatch a file in a PM. Unless this happens again, i'm not going to upload until I add all the features and fix all the bugs.

Should there be more waves?

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Date created
Jun 08, 2010
Last update
Jun 17, 2010
Development stage
Recent files