Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.


Search for "BattleCraft" on battlenet:

  • US: "BattleCraft"; filter "Tug of War"
  • EU: "BattleCraft BETA"
  • SEA: "BattleCraft BETA"

I'm open to suggestions like balance, glitches, fixes, and stuff.

Things to do:

  • Balance Balance Balance
  • Fixing glitches
  • New units and heroes
  • Custom GUI


Unit Stat Spreadsheet


I'm remaking a classic from SC1 for SC2.

Recommended players: 2 [1v1] or 4 [2v2]

Some details:

  • Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
  • Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
  • Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
  • For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
  • You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.

Original map from SC1 by: Spikes10012

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  • Avatar of Strilanc Strilanc Aug 24, 2010 at 22:30 UTC - 0 likes

    This is a very addictive map.

    There are a few issues I think should be fixed:

    • Defensive tanks are too strong. I can 2v1 easily once I have 5 tanks. They should cost 2 food.
    • The ratings and stats have poor labels. I have no idea what half of them are! Put that stuff in the help at least. Actually, they should probably be shown in a leaderboard at the start.
    • Aggressive mode games are really unstable at the start. They tend to end quickly. Maybe instead of spawning units, the money cap should just start at 400 and increase slowly to 2000.
    • Shared money when your partner leaves is way way too strong, especially in the 5 minute window when your opponents can't trade. I love it when my ally disconnects, because I win every time. Maybe have an AI take over, or control without shared?
    • The voice sounds like 'gg' are unnecessary, and annoying when people won't stop using them. Why are they even in the map?
    • The mode vote was moved back to the side because ...? It made much more sense in the center. Also, your last votes should be remembered and restored.
    • There are no cheap air units. Feels like a missing role.
    Last edited Aug 24, 2010 by Strilanc
  • Avatar of tordecybombo tordecybombo Aug 24, 2010 at 22:04 UTC - 0 likes

    What 3 second timer?

    Edit: oh you mean the lobby countdown timer? I had to change it back to normal because it was giving some people problems joining the lobby, including myself. 23 seconds is the lowest that can be done when the lobby is forced to start, which is at least faster than most other games that have 30 seconds :)

    Last edited Aug 24, 2010 by tordecybombo
  • Avatar of Zeplic Zeplic Aug 24, 2010 at 21:58 UTC - 0 likes

    Bring the 3 second timer back? =( Why did you change it?

  • Avatar of tordecybombo tordecybombo Aug 24, 2010 at 19:40 UTC - 0 likes

    There's a new version on EU published. It's called BattleCraft 2.3.3

  • Avatar of John1021 John1021 Aug 24, 2010 at 15:39 UTC - 0 likes


    Great map, but it doesn't look like it's available and maintained on EU. We have some old version 60 pages down the list. Is it possible to upload this to EU and maintain it when a new version is released?

  • Avatar of tordecybombo tordecybombo Aug 23, 2010 at 19:44 UTC - 0 likes

    Prob change them later.

    Any save/loading errors yet?

  • Avatar of Feremuntrus Feremuntrus Aug 23, 2010 at 17:48 UTC - 0 likes

    Any changes with units yet? Are you waiting until later to incorporate the campaign units and make the graphical changes like the flame berzerkers.

  • Avatar of tordecybombo tordecybombo Aug 23, 2010 at 12:26 UTC - 0 likes

    Ok I promise this is the last stat reset for a while. :)

    By a while I mean long enough to test how high those ratings can go!

  • Avatar of tordecybombo tordecybombo Aug 23, 2010 at 10:05 UTC - 0 likes


    I thought about changing the name of Aggressive Mode to something else because I had another type of "Aggressive" mode in mind that was also rated.

    I wouldn't call it Aggressive mode exactly. It's an alternative rated mode where instead of punishing the player that takes too long to attack, it rewards the player that attacks first after a certain period of time where neither players attack. The reward becomes bigger as the wait becomes longer, so eventually one player has to attack before the other player because the risk of the other player reaping in a big reward becomes higher.

    I think it adds a bit mind game and strategy in there too so it's pretty cool. Think I'll call this "Stakes" mode or something like that. The reward can be different things, ranging from temporary boost in income, additional score, free additional units or heroes, etc.

    Just an idea at the moment. Not set in stone.

    Last edited Aug 23, 2010 by tordecybombo
  • Avatar of Zeplic Zeplic Aug 23, 2010 at 03:21 UTC - 0 likes

    Changelog? =P


Date created
Apr 28, 2010
Last update
Jul 19, 2010
Development stage
  • enUS
All Rights Reserved
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