Classic Game implemented in Starcraft 2

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  • Avatar of zaini46 zaini46 Oct 14, 2015 at 22:40 UTC - 0 likes

    Thank you for the information, I wanted to immediately update and immediately play it. , ,

  • Avatar of Selfcreation Selfcreation Jan 25, 2012 at 23:36 UTC - 0 likes

    hey buddy i have game *astro wars* that uses asteroids* and what i did was add the *drunk marauder* effect to it to make them look more realistic.

    • they wable all over the place * lol , you should look into that to make it look cooler.

    i think it based off what the Phoenix Gravity thing .. they sorta move around when in it.

  • Avatar of GreyHunter4 GreyHunter4 Jan 01, 2012 at 17:00 UTC - 0 likes

    This game is actually done a bit better than it seems at first glance. With a simple fix to your movement/shooting triggers you're able to turn, accelerate and fire all at the same time. You have it so they stop checking if one doesn't meet the condition rather than having each check their own condition independently.

    I almost dismissed this game because of that, but after fixing I really like the movement system.

    Updated map here:

    Last edited Jan 01, 2012 by GreyHunter4
  • Avatar of dra6o0n dra6o0n Apr 30, 2010 at 06:18 UTC - 0 likes

    Now make a geometry wars game type (Keyboard and Mouse)... Btw, it uses a top down kind of perspective, but follows more of that game type, so all you gotta do is modify a game type that already existed...

    I'll just keep pushing and pushing more ideas on you guys one after another till you get tired of this.

    Last edited Apr 30, 2010 by dra6o0n
  • Avatar of iinSync iinSync Apr 26, 2010 at 05:27 UTC - 0 likes

    Awesome needs some tweaks.

    Diaginal Movment.
    Fire whilst pressing Key.

  • Avatar of AlienDan AlienDan Apr 25, 2010 at 23:34 UTC - 0 likes

    Good job, needs more spawning asteroids and sound effects.



Date created
Apr 25, 2010
Last update
Apr 25, 2010
Development stage
Public Domain
Recent file