SC Legacy Ep1 - Ashes of Freedom

Project Thumbnail

StarCraft 1's Terran Campaign Re-Imagined

mission 01 title


Ashes of Freedom is not a remake or port but in fact, a complete adaptation of the original StarCraft 1 Terran campaign "Rebel Yell" into a StarCraft 2 experience. The Legacy project is intended to capture the soul and feeling of the original game, while using Wings of Liberty's campaign as a benchmark for quality level design. As such, many levels will play out in a completely different way than their predecessors. There will also be the addition of new levels, as well as modifications to tech, units and the addition of new units.

  • StarCraft 1's Terran campaign re-imagined
  • Entirely new level designs
  • Addition of new levels
  • Bonus objectives with special upgrades
  • New and modified units
  • Adjusted Tech Trees
  • Same beloved story, new exposition

Work in Progress

Ashes of Freedom is a new project, and as such is currently under development. At this moment the campaign includes the first mission "Wastelands." Please check back periodically for updates.

Download & Install

1. Place both .SC2Map files in the folder "Maps" in your StarCraft II folder, under Program Files.

  • If you do not have a maps folder, create one inside of the StarCraft II folder, case sensitive: "Maps"

2. Place "Legacy.SC2Mod" into your "Mods" folder found in your root StarCraft II directory.

3. Create a shortcut for StarCraft II, go to the shortcut properties and in the Target field add: -run "Wastelands.SC2Map" -difficulty # or (depending on which level you wish to play) -run "Backwater Station.SC2Map" -difficulty # after the path to the .exe and the closing quotation. # should be 1-4 depending on the desired difficulty.

  1. Casual (New to RTS games)
  2. Normal (Somewhat familiar with RTS games)
  3. Hard (Confident StarCraft 2 player)
  4. Brutal (Very good StarCraft 2 player, looking for a challenge.)

4. Run StarCraft II via the new shortcut. Enjoy.

Note: Either map can be opened in the editor, however, playing the level through the editor lacks certain optimizations that may cause parts of the level to experience slowdown depending on your machine. Additionally, the map can be run by telling your computer to open the map with SC2.exe, however, it will default to normal difficulty, and cannot be altered. Blizzard support for custom campaigns is currently non-existant, so please bear with these simple instructions.


flickr screenshot gallery


  • Any feedback is absolutely appreciated
  • Negative feedback is especially appreciated
  • Please specify the difficulty you were playing
  • Feedback here or in the forum thread is best
  • Thank you very much!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of RODTHEGOD RODTHEGOD Mar 02, 2013 at 01:18 UTC - 0 likes

    Is this dead? I thought this was epic. I hope it gets finished.

  • Avatar of BarronsNZ BarronsNZ May 31, 2012 at 09:26 UTC - 0 likes

    Welcome back designerdougm, hope you continue to work on this more :)

  • Avatar of designerdougm designerdougm May 30, 2012 at 00:00 UTC - 0 likes

    Fixed a long outstanding issue where the game would throw error messages regarding the flashing buttons at the start of the level. Apparently Blizzard changed their functionality at some point, and flashing buttons now need to be told to "stop flashing" before they are destroyed, otherwise they will throw errors forever. Sorry about that!

  • Avatar of Nathure Nathure Dec 02, 2011 at 19:39 UTC - 0 likes

    Hello! I I started playing the wasteland, but is occurring some trigers errors, even with subtitles activated, dont appears the characters speaking in the dialogue (neither the subtitles)... and i put the mod on the directory ritgh.. what can be?

  • Avatar of designerdougm designerdougm Nov 16, 2011 at 09:35 UTC - 0 likes

    I've been MIA for a long time because other higher priority projects have been taking up most of my time. I would love to come back to this, I realize there's an audience, and I'd really like to polish up and release the first three missions in a complete state at the very least.

    It's probably a project that's going to have to wait until after GDC 2012 in March. However, if the changes to and map sharing, as well as map creation and custom campaign linking pan out well, I would be very interested in going back into at least part time production on the project.

    If you like what you've played, favorite the project and I can't say when, but there will be updates in the future! Thanks for your interest!

  • Avatar of JulianMartins JulianMartins Oct 30, 2011 at 21:40 UTC - 0 likes

    These two missions were just incredible, I hope the project isn't dead...

  • Avatar of njordys njordys Sep 03, 2011 at 22:54 UTC - 0 likes

    Fantastic! Not only the innovative design, but you've also taken polish seriously. Enviroment was beautiful, and sidequests was fun. Thumbs up and all that, definitely the best custom campaign I've played.

    The only thing that bugged me was that during the escort mission the large collision size of the APC made it hard to make the marines travel betwen back and front. This along with the relative high APC speed made it difficult to micro your group. Not sure if this is by design, but I found it slightly frustrating. A minor issue though.

    Other then that it was a great experience, the playing of the mission went smoothly, no bugs that I encountered and it all looked very professional.

    Custom Campaign Initiativ
    Visit the Custom Campaign Initiativ for custom made campaigns
    and singleplayer scenarios.

    Ignos: Protoss campaign. Four missions ready to play.

  • Avatar of frozen87 frozen87 Jul 21, 2011 at 08:05 UTC - 0 likes

    I must say I'm quite amazed on how good of quality the missions are, so far into this campaign. Keep up the great work designerdougm :D

    The missions are Blizzard quality, hopefully you can finish all the levels as well as BroodWar.

  • Avatar of Iecerint Iecerint Jul 21, 2011 at 07:02 UTC - 0 likes

    I wonder if there's a way to link the scenarios together? For example, the Rebel Yell and Overmind legacy projects include a feature where players can automatically load the following scenario without having to do it manually...

  • Avatar of Tyneara Tyneara Jul 21, 2011 at 03:20 UTC - 0 likes

    @designerdougm: Go

    Yes I did successfully complete the salvage event and it did work right up until I chose to forgo to "save the miners" quest. I'll double check on my next play through, but that's what I remember at this time.


Date created
Jun 18, 2011
Last update
May 29, 2012
Development stage
  • enUS
Recent files