Family First Aid

Jan 06, 2014 Planning
Family First Aid map contains four maps: First Aid - survival - at the moment the game is over 15% First Aid v. 2 - survival - the game is over 95% . Parody of the game MineralZ Evolution . First Aid 3 - SVC Battle - capture points ( flags ) - game over 75% First Aid TD - zahita tower - it is not yet in the public domain , it is written only in the Russian version . Will be written when the Russian Persia , fighting will be a separate card with a note (EN) English version . Soon all the cards...
Hurricane Shrine

Hurricane Shrine (AoS)

Dec 26, 2013 Release
Is an Multiplayer Online Battle Arena inspired with Mob vs Player Elements similar to Diablo 3 :)
Loading SCreen

Operation Insanity

Aug 04, 2013 Alpha
Operation Insanity is a Next Generation Survival Map Please Visit The Website for More info
Trial of Zeal

Trial of Zeal

Jun 22, 2013 Release
Trial of Zeal [3v3 Hero Battle Arena] Enter the Trial of Zeal to join the ongoing gladiatorial conflict between the Corrupt and the Pure. Battle with unique heroes and defeat the opposition! This Map is available in: SEA ,NA, EU. Map Feedback Thread: Following the footsteps of the hero arena genre, Trial of Zeal is best described as a gladiator arena, pitting team versus team duels minus the...

Neutral State

Nov 01, 2012 Alpha
Game takes place on flat land rich by Gas and Minerals. You take control of protoss warp technology and warping in structures. By building pylons you expand territory where to build and ability to take control of resources building on them Mining facilities. Building Training yard you automaticly gain units and they automaticly goes to war!! Published on EU GL HF
loading screen


Sep 29, 2012 Release
BiO-WARFARE published in EU -9 Weapons -9 Perks -7 Kill Streak Rewards -12 Characters/Heroes (Head Skin) More to come... if you play call of duty or battle field then you'll find this game fun to play with friends. Please post bugs or suggestions here.. Thread:

Die With Honor

Sep 21, 2012 Release
This game has a little of bit of everything for everyone. Here are some of the details Basics It's you versus your opponent but the both of you will face endless Zerg waves. Build turret placements using your SCV & Probe to defend against the Zerg and your opponent. You gather income by killing Zerg and you can use the resources to buy and upgrade your various turret placements. How To Win Keep your opponent and the waves of Zerg from destroying your Planetary Fortress. You lose your fortress...
Capture Flag

Snipers Promod

Sep 05, 2012 Release
Snipers Promod Published on EU need ppl to test and give sugestions add gizmomcs . 774 My Favourite maps on SC1 were the Sniper Locks and stuff so i decided to make one myself and here it is it can be up to 4vs4 and its a 12 minutes match the team with more points at the end wins. 1 Kill = 1 Point for your team and if you capture the flag you get 5 Points. After respawn you are invulnerable for 2 seconds so theres no spawn camping Both Teams have camera facing the other team base. Hide behind...
Hero Domination

Hero Domination

Jul 18, 2012 Release
Hey Starcraft community, I'll give a short introduction... My name is Eric and i come from The Netherlands, i started mapping about 5 months ago and my first project was altering a desert strike map, which turned in to a desert strike hero map. Anyhow since starcraft and warcraft ive been fascinated by the variaty of maps and never really knew how they were created til starcraft 2 came out and i started exploring the editor. So, i have created this new map which mainly envolves battles...

Blood Tournament

Jun 01, 2012 Beta
Blood Tournament Introduction All Players build Melee/Ranged units in ther Building Areas. You get money by killing enemy units (you cant controll them yourself). If you kill the other player your Units go to the middle (red). In the middle region there are units from the other surviving Players. The last Player recive an extra Bonus and more Blood Points You need Blood Points for special units in the final rounds (quarter-, semi-, final). (NOT IMPLETED JET) Unit Types (Blood Points Units are...

Tower Control (Custom Melee)

Mar 30, 2012 Release
Tower Control This is more a set of maps, or a system, rather; 2 trigger, which can be imported into any map to turn it into a "territories" "King of the Hill" "Zone Defense" or "tower control" type map... Whichever you may call it in your region. What it does (in English) There are variables an individual can set in the init, if they want to change settings. The only 3 are, what type of unit is considered the "hill" currently it is an xel'naga tower; what radius the hill can be controlled...


Jan 20, 2012 Planning
MP SV TOWERS A any game type map for fun and anything Yoou want.
Mekka map 8 location 4

Mech City

Oct 22, 2011 Release
2v2v2v2 Capture the Data 3PS By: MiketheSpike Inspired by: Tigerija Minimap by: .Talon Far into the future the earth is covered in layers of structures built upon the ruins of past cities. Upon these installations you will be engaged in a war for Data. Your team must collect 10 Data units in order to achieve victory. -This map uses an ASDF Movement control along with mouse-look and mouse clicks for firing. -New Version released with smaller map and many changes including new music added...

Snipers ProMod 2

Sep 05, 2011 Beta
About continuation: The orginal map has been made by gizmomcs.774 He abandoned his project, but fortunately it was on Public Domain license, so I decided to continue his work Orginal Description: My Favourite maps on SC1 were the Sniper Locks and stuff so i decided to make one myself and here it is It can be up to 4vs4 and its a 12 minutes match the team with more points at the end wins. 1 Kill = 1 Point for your team and if you capture the flag you get 5 Points. After respawn you are...

Tribute to Z

Sep 04, 2011 Alpha
A approach to create a mod of the old strategy game Z (Bitmap Brothers, 1996). Working Production Buildings dialogs and change Sector triggers.


Aug 26, 2011 Planning
boldly going where no terran has gone before

Deathpunch 0.1

May 22, 2011 Planning
A very hard map where you have to destroy your enemies in heated battle

[Shooter] Cold War

May 22, 2011 Planning
[Shooter] Cold War (FPS in style with many game-play options) That is basically what I have planned, this is coming from a shooter I was working on from here: That map was based off another person who gave me permission. So this map is like 3 generations deep :P


May 06, 2011 Planning
Each player is in charge of a capital ship. 2 teams duke it out for supremacy.

Capture the Star

Apr 01, 2011 Beta
So this is my first serious map, I've dabbled in the arts here and there, reason is mainly I am afraid of the data editor, however I'm pretty comfortable with the trigger. Tag based capture the flag. There's a jail system/voting system (for number of rounds, map, and individual runner choices)/round system. Supports up to 7v7. Has a fully working dialog scoreboard. Alpha bot stuff going on, haven't published it yet, I will when I get it more flushed out. Plans for future : Some attributes for...