so the live update has come with many bugs and still consists of bugs that weren't fixed since the PTR.
-The orc speed scroll animation is messed up. Green nonsense glitter is showing in it.
-The orc barracks model is messed up.. Looks like its exploding all the time.
-One still cannot use the data editor to select an attachment point for an actor without having to resort to copy/pasting another actor attachment point.
Pit Lord HD is missing his "Walk Fast" animation. His regular Walk animation is a waddle that's only used in cutscenes, whereas "Walk Fast" is his normal run animation. Makes the model unusable as a mobile unit without looking ridiculous!
Pit Lord HD is missing his "Walk Fast" animation. His regular Walk animation is a waddle that's only used in cutscenes, whereas "Walk Fast" is his normal run animation. Makes the model unusable as a mobile unit without looking ridiculous!
Well, it actually that the model's animation is copy from the old pit lord of RoC (Azglar, Mannoroth), not the TFT one. Delphinium helped made another one (using TFT animation) and I added it to my mod
so the live update has come with many bugs and still consists of bugs that weren't fixed since the PTR.
-The orc speed scroll animation is messed up. Green nonsense glitter is showing in it.
-The orc barracks model is messed up.. Looks like its exploding all the time.
-One still cannot use the data editor to select an attachment point for an actor without having to resort to copy/pasting another actor attachment point.
DarkAgents.ogg uses the wrong track. The current one is the same as TragicConfrontation.ogg but with a slightly lower tempo.
For reference, this is the correct DarkAgents:
The standard priest is still a Blood elf, and not a High elf. (The Blood elf versions have their own folders)
And several sounds for the living Sylvanas windrunner are missing. Like her "Yes" sounds.
Pit Lord HD is missing his "Walk Fast" animation. His regular Walk animation is a waddle that's only used in cutscenes, whereas "Walk Fast" is his normal run animation. Makes the model unusable as a mobile unit without looking ridiculous!
Some extra things:
The blade storm's wind SFX isn't in the right place of the model. (Both for HD and non-HD)
The siege engine is model naturally have higher selection priority than other units.
Well, it actually that the model's animation is copy from the old pit lord of RoC (Azglar, Mannoroth), not the TFT one. Delphinium helped made another one (using TFT animation) and I added it to my mod