Hi guys, I've been playing the mod a lot in the past 2 months and I've picked up on a couple of things which deviate from how the original Warcraft 3 plays and might be bugs. None of them are game-breaking, but I thought I'd report them anyway.
-NE Wisps have Orc Peon voices.
-UD Ghouls can't carry partial amounts of lumber. They hit the tree for a set amount of time and then simply have a stack of 20 lumber; if they stop harvesting before that they don't hold any lumber. In the old game they gradually collected lumber and when stopped they still held a partial amount.
-Corpses cannot be used from inside a Meat Wagon. In the original WC3 Necromancers could spawn Skeletons from corpses carried inside the Wagon, in the mod you have to manually drop the corpses first.
They don't, if you are refering to the 'work complete' voice, well, they aren't from the workers, it's a UI warning sound. And unfortunately it's because the game currently don't support Custom Races. so all races are actually Orcs. And so this voice can't be overridden. (They are workarounds, but cost too much performance for just 1-2 UI sounds)
The good thing is, the heroes already fixed this bug on the engine side, so I can expect to fix this after the void launch.
-Ghouls can't carry partial amounts of lumber.
Again it's a engine limitations. I can simulate it - actually I did it before, but turns out it drag the fps down too much. since harvest is a ability which each player need to use all the time, and normally you have 10+ workers do the things. so it's just bad.
Unfortunately, the void doesn't seems to would have this kind of engine support. So in the end it either use simulation and kill the game performance, or just live with it.
-Necromancers use Corpses inside Meat Wagon.
It's actucally a bit complicated in sc2 environments. It can be done though, I just view it as a low priority feature, but right now the AI is out, so I can bring it on shortly.
Will play to "Alert_NightElfNotEnoughEnergy" instead of whatever is set for that player's race when trying to use abilities without having enough energy.
I've not checked if this works with building placement errors, but I'd assume it would?
Will play to "Alert_NightElfNotEnoughEnergy" instead of whatever is set for that player's race when trying to use abilities without having enough energy.
I've not checked if this works with building placement errors, but I'd assume it would?
Thanks, but I didn't said 'all voices can't be overridden'. The Mod actually have overriden almost all of the UI voices already, including the no mana error you've mentioned. While 'work complete' is a rare case.
Also I still have way to do it, except 1 - it costs extra performance (tough not too much) 2 - have to be reverted in the void. 3 - isn't so 'must have' right now.
Hi guys, I've been playing the mod a lot in the past 2 months and I've picked up on a couple of things which deviate from how the original Warcraft 3 plays and might be bugs. None of them are game-breaking, but I thought I'd report them anyway.
-NE Wisps have Orc Peon voices.
-UD Ghouls can't carry partial amounts of lumber. They hit the tree for a set amount of time and then simply have a stack of 20 lumber; if they stop harvesting before that they don't hold any lumber. In the old game they gradually collected lumber and when stopped they still held a partial amount.
-Corpses cannot be used from inside a Meat Wagon. In the original WC3 Necromancers could spawn Skeletons from corpses carried inside the Wagon, in the mod you have to manually drop the corpses first.
Ah, thanks for feedback, here is the reply:
-NE Wisps have Orc Peon voices.
They don't, if you are refering to the 'work complete' voice, well, they aren't from the workers, it's a UI warning sound. And unfortunately it's because the game currently don't support Custom Races. so all races are actually Orcs. And so this voice can't be overridden. (They are workarounds, but cost too much performance for just 1-2 UI sounds)
The good thing is, the heroes already fixed this bug on the engine side, so I can expect to fix this after the void launch.
-Ghouls can't carry partial amounts of lumber.
Again it's a engine limitations. I can simulate it - actually I did it before, but turns out it drag the fps down too much. since harvest is a ability which each player need to use all the time, and normally you have 10+ workers do the things. so it's just bad.
Unfortunately, the void doesn't seems to would have this kind of engine support. So in the end it either use simulation and kill the game performance, or just live with it.
-Necromancers use Corpses inside Meat Wagon.
It's actucally a bit complicated in sc2 environments. It can be done though, I just view it as a low priority feature, but right now the AI is out, so I can bring it on shortly.
It's time-consuming, but you can set the error message for individual units in their actors. For example;
Will play to "Alert_NightElfNotEnoughEnergy" instead of whatever is set for that player's race when trying to use abilities without having enough energy.
I've not checked if this works with building placement errors, but I'd assume it would?