Image: Assets\Textures\UI\Widgets\Console\Orc\orc-console-buttonstates2.tga
I can't see a way to implement it into the map. Or even if I do it's something really complicated. So how do I use this? Is it even meant to be used?
Currently using it on custom dialogs, but I just went with the Zerg Button as it fits the Orc frame really well, so I won't bother with that much.
I am also having trouble making a ".dds" file that would fit the cursor, as I want the Warcraft 3 Human Cursor to be default while hovering over an unit. I made the red and the green version, but sadly it's telling me "Unsupported image type". I am using Paint.NET to make them, and I can see them in the preview after being imported but sadly they won't work in-game.
Also I believe that after your newest patch some of the City Building doodads have lost their textures, though I might be wrong as they could've been like that before.
Haven't really found anything else that's a bug, your mod is working wonder and I am very happy to use it. My map is going great!
By format I didn't refer to the file format (.dds or .tga), it's the composition of the picture.
There are many kind of the compositions SC2 support, but for for getting started the most easy way is you just split this pic into normal/pressed/hover state, and use trigger action to set them. (set normal image, set hover image, etc)
The best way to do it is still with the UI layout file, it's require raw xml skill though.
.tga also works on sc2, so you can try save as .tga with Paint.NET. If that still won't work, you may have to use photoshop.
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Image: Assets\Textures\UI\Widgets\Console\Orc\orc-console-buttonstates2.tga I can't see a way to implement it into the map. Or even if I do it's something really complicated. So how do I use this? Is it even meant to be used?
Well, the war3 ones can't be used directly. You may need to do some photoshop to make them fit with the sc2 format.
Also are you using it on custom dialogs or the default UI?
@Renee2islga: Go
Currently using it on custom dialogs, but I just went with the Zerg Button as it fits the Orc frame really well, so I won't bother with that much.
I am also having trouble making a ".dds" file that would fit the cursor, as I want the Warcraft 3 Human Cursor to be default while hovering over an unit. I made the red and the green version, but sadly it's telling me "Unsupported image type". I am using Paint.NET to make them, and I can see them in the preview after being imported but sadly they won't work in-game.
Also I believe that after your newest patch some of the City Building doodads have lost their textures, though I might be wrong as they could've been like that before.
Haven't really found anything else that's a bug, your mod is working wonder and I am very happy to use it. My map is going great!
If you need help with something, just say.
By format I didn't refer to the file format (.dds or .tga), it's the composition of the picture.
There are many kind of the compositions SC2 support, but for for getting started the most easy way is you just split this pic into normal/pressed/hover state, and use trigger action to set them. (set normal image, set hover image, etc)
The best way to do it is still with the UI layout file, it's require raw xml skill though.
.tga also works on sc2, so you can try save as .tga with Paint.NET. If that still won't work, you may have to use photoshop.