For the below UI, you need 5 dialogs. You need to have the middle one behind the others to make it look proper on all aspect ratios. It will then take up the rest of the space that is left on wide screens.
You will not need several different ones for each resolution if you can make the graphic to have a pattern where the no-gap area is. That way it will automatically simulate a "stretch" on higher resolutions. Like mentioned above, the middle dialog will have to be the one that is extra lengthy with the pattern for the no-gap area and be behind the other 2 sides.
The bottom left dialog HAS to be anchored to bottom left, etc, etc.
This is all because the dialogs do not stretch out automatically in-game. They remain their static size of w/e you put in.
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Project Rise of Nigma
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I'm looking to make a full UI at the bottom of the screen, left to right no gaps.
My question is how does this work with Resolutions?
Do I need several different ones for each resolution or will it automatically stretch?
For the below UI, you need 5 dialogs. You need to have the middle one behind the others to make it look proper on all aspect ratios. It will then take up the rest of the space that is left on wide screens.
@Fullachain: Go
You will not need several different ones for each resolution if you can make the graphic to have a pattern where the no-gap area is. That way it will automatically simulate a "stretch" on higher resolutions. Like mentioned above, the middle dialog will have to be the one that is extra lengthy with the pattern for the no-gap area and be behind the other 2 sides.
The bottom left dialog HAS to be anchored to bottom left, etc, etc.
This is all because the dialogs do not stretch out automatically in-game. They remain their static size of w/e you put in.