Oh, I was referring to a triggered portrait or dialog item portrait. Never tried that with layouts, that might be different. However, maybe you can hookup the portrait as a dialog item and then change the render type via trigger?
€ nvm, I probably misunderstood. I thought, the panel in the front was a dialog, but if this is the unit panel, I have no idea.
It seems that whatever I place in front of it, it always stays below.
I think it behaves like the game view considering it's a camera too :|
BTW what should I do to create a trigger portrait? What frame type should I use and how do I change its portrait? I will probably need to use this solution
I'm not able to make the portrait show over the unit panel, any idea on how I could fix this?
Here is the XML I'm using to move the portrait
Try setting rendertype to ldr
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Nope, it doesn't work :|
I tried to change a lot of stuff using the ingame UI editor but I can't fix the problem :(
Any other solution in mind?
Seems you are right, how odd of them. I will keep checking and letting you know.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
That should "work", at least it does for me. The portrait would be low quality, but it would always be on top of all dialogs.
Mind posting the layout kueken?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Oh, I was referring to a triggered portrait or dialog item portrait. Never tried that with layouts, that might be different. However, maybe you can hookup the portrait as a dialog item and then change the render type via trigger?
€ nvm, I probably misunderstood. I thought, the panel in the front was a dialog, but if this is the unit panel, I have no idea.
It seems that whatever I place in front of it, it always stays below.
I think it behaves like the game view considering it's a camera too :|
BTW what should I do to create a trigger portrait? What frame type should I use and how do I change its portrait? I will probably need to use this solution