We will be making a unit roll sideways on command.
What you will need:
1. An air unit you'd like to roll.
2. A behavior that we will use to trigger the roll.
3. A copy/duplicate of Anti Grav Rocker actor.
We'll use the banshee as an example, and have it roll sideways when it executes cloaking.
1. Change the Anti Grav Rocker copy's events. For now, just change the entry that says Behavior.GravitonBeamHeight.On to Behavior.BansheeCloak
2. Change it's roll to base: 360 and range 180.
3. Change it's roll period to base: 10 and range: 20
4. Select the Banshee's actor and remove SOpBanker in its Host Site Operations+ (essential to enable roll. by Progammer, post #8)
Now once you activate the banshee's cloak ability, it will start rolling sideways left right and so on. Obviously, more control can be added by editing the actor event+ in detail.
It's in the actor's tab, it's an actor type site(Rocker). Anti Grav Rocker is an actor that is created when the anti-gravity height behavior is on. Yes I suppose, since you can order units around as is. This example makes it roll indefinitely but you can have it created and destroyed along with your ability's behavior.
If you are referring to pitching the unit and so make it spin forward, you can do so by editing the actor's pitch field. Say, base 90, range 180.
The Site(Rocker) actor type is seemingly very simple. What it does when created is it "rocks" the unit. I unfortunately don't have access to the codes blizzard has and what they do exactly in terms of everything engine related how, what, or why. What I know is that when you look at "Anti Grav Rocker" actor, it is created somewhat to affect the actor of the unit at the Host Site Operations+.
This wont work if the unit's actor has a Host Site Operations+ such as an SOpBanker.
This needs a lot more examining, but I'm already pretty satisfied in terms of this thing allowing me to make shots with air units doing a bank and roll.
Messed around with it and the elevation and pitch rocker is incredibly fun as well.
I'm guessing something blizzard provide as an easy site ops actor that can be applied. With solid value and without any random range value you can easily make it roll your unit the way you want to.
1 question though, i was able to do this without removing the site op banker in the banshee actor.
Edited: The site ops banker prevent roll changes while still allows pitch and elevation, i guess that's the only one that matters
We will be making a unit roll sideways on command.
What you will need:
1. An air unit you'd like to roll.
2. A behavior that we will use to trigger the roll.
3. A copy/duplicate of Anti Grav Rocker actor.
We'll use the banshee as an example, and have it roll sideways when it executes cloaking.
1. Change the Anti Grav Rocker copy's events. For now, just change the entry that says Behavior.GravitonBeamHeight.On to Behavior.BansheeCloak
2. Change it's roll to base: 360 and range 180. 3. Change it's roll period to base: 10 and range: 20
4. Select the Banshee's actor and remove SOpBanker in its Host Site Operations+ (essential to enable roll. by Progammer, post #8)
Now once you activate the banshee's cloak ability, it will start rolling sideways left right and so on. Obviously, more control can be added by editing the actor event+ in detail.
For an awesome example (includes map) and more details on this, please proceed to Progammer's tutorial here: http://forums.sc2mapster.com/resources/tutorials/15253-tutorial-data-the-roll-copter-drunk-marauder-etc-by/
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I have a normal unit that does a diving type of ability where he throws himself... Could I roll the unit forward with this method?
Could you possibly go into more detail about this "Anti-Grav Rocker" actor? What type of actor is it? And how / what do they exactly do?
@SouLCarveRR: Go
It's in the actor's tab, it's an actor type site(Rocker). Anti Grav Rocker is an actor that is created when the anti-gravity height behavior is on. Yes I suppose, since you can order units around as is. This example makes it roll indefinitely but you can have it created and destroyed along with your ability's behavior.
If you are referring to pitching the unit and so make it spin forward, you can do so by editing the actor's pitch field. Say, base 90, range 180.
The Site(Rocker) actor type is seemingly very simple. What it does when created is it "rocks" the unit. I unfortunately don't have access to the codes blizzard has and what they do exactly in terms of everything engine related how, what, or why. What I know is that when you look at "Anti Grav Rocker" actor, it is created somewhat to affect the actor of the unit at the Host Site Operations+.
This wont work if the unit's actor has a Host Site Operations+ such as an SOpBanker.
This needs a lot more examining, but I'm already pretty satisfied in terms of this thing allowing me to make shots with air units doing a bank and roll.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I will have to take a look thanx for the info
Please do add your findings. I'm pretty sure people would appreciate any useful information.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I sure will take a looks. This sounds fun. (Dropped down a post so I can search it later)
Pretty sure you just have to press Z or R twice.
Messed around with it and the elevation and pitch rocker is incredibly fun as well.
I'm guessing something blizzard provide as an easy site ops actor that can be applied. With solid value and without any random range value you can easily make it roll your unit the way you want to.
1 question though, i was able to do this without removing the site op banker in the banshee actor.
Edited: The site ops banker prevent roll changes while still allows pitch and elevation, i guess that's the only one that matters
OK this actor has some crazy effects it can do..
@SouLCarveRR: Go
I'm getting a tutorials over :) I made unit rolls like banelings when they move :P
i made a unit act like one of those punching bags that tips back up after you nock it down
@SouLCarveRR: Go rofl... nice, we should start a research topic on all the things people have attempted with this.
Yeah this http://forums.sc2mapster.com/resources/tutorials/15253-tutorial-data-the-roll-copter-drunk-marauder-etc-by/
How do you just make it permanently tilt 90 degrees? I want to make Shadow Ops building into an air ship.