So you wanted to use the raynor sniper model (Raynor Commando = ID) and you removed his prevent hero death behavior so he could actually die and now you realized that he just disappears when he dies, there is no death animation at all.
To fix this you need to change the animation properties for his death. Blizzard didnt include an animation with his model called "Death". We need to get around this.
Step 1. Go to the main actor (unit actor) for sniper ray (the actor name is RaynorCommando). Click on field "Combat - Death Effects+".
Step 2. Double click the first entry which should say "animation properties = death" and "model = raynor commando", we need to change the animation.
Step 3. Under "animation properties" select the first line that currenltly says "death" and change it to "stand" (stand is at the very top of the list and DOES NOT EQUAL "stand up"). Select the second line under animation properties which is currently blank/none and set it to "Unpowered". Select the third line under animation properties which is currently blank/none and set it to "Start".
Step 4. Press OK. Now test your map to see if he dies properly with animation.
He should have 2 death sequences now. One for most deaths and one for Fire deaths.
UPDATE: I just checked the other hero models from that mission, stetman, rory swann and tycus, they all have animations called death so they will work just fine with no changes. Only raynor sniper got the shaft on no death animation. I would assume this was an "oops" on the part of someone at blizzard.
if you want a raynor sniper model that will die permanently instead of having the "incapacitated and lay on ground and get back up alive" feature. First you need to go the Unit and Behaviors+ field and remove the prevent death behavior. Now your unit can die, but if you kill him he has no death animation, he will simply disappear from the map instead of falling down or blowing up or w/e.
To fix it so he has a death animation do what is contained in this post.
okay, so after seeing your post, i hate to sound so noobish, but how do you delete behaviors? I tried just hitting delete and it didn't work....oh, and it's the valerian hero death prevention behavior, right?
Correct on the name of the behavior. Open the Units tab in the data editor. Find your raynor sniper Unit ( i think its raynorcommando) and open it. on the right side find the Field called Behaviors - Behaviors+ and double click it. A window should open with 2 behaviors listed. Select the valerian hero death prevention behavior so it turns blue and on the right side of it, press the Red X. Then press enter. The behavior should be removed now.
So you wanted to use the raynor sniper model (Raynor Commando = ID) and you removed his prevent hero death behavior so he could actually die and now you realized that he just disappears when he dies, there is no death animation at all.
To fix this you need to change the animation properties for his death. Blizzard didnt include an animation with his model called "Death". We need to get around this.
Step 1. Go to the main actor (unit actor) for sniper ray (the actor name is RaynorCommando). Click on field "Combat - Death Effects+".
Step 2. Double click the first entry which should say "animation properties = death" and "model = raynor commando", we need to change the animation.
Step 3. Under "animation properties" select the first line that currenltly says "death" and change it to "stand" (stand is at the very top of the list and DOES NOT EQUAL "stand up"). Select the second line under animation properties which is currently blank/none and set it to "Unpowered". Select the third line under animation properties which is currently blank/none and set it to "Start".
Step 4. Press OK. Now test your map to see if he dies properly with animation.
He should have 2 death sequences now. One for most deaths and one for Fire deaths.
UPDATE: I just checked the other hero models from that mission, stetman, rory swann and tycus, they all have animations called death so they will work just fine with no changes. Only raynor sniper got the shaft on no death animation. I would assume this was an "oops" on the part of someone at blizzard.
This helped me greatly, thanks Fahquel
Is this supposed to remove their "incapacitated" death?
@Galactica12: Go
yes and no.
if you want a raynor sniper model that will die permanently instead of having the "incapacitated and lay on ground and get back up alive" feature. First you need to go the Unit and Behaviors+ field and remove the prevent death behavior. Now your unit can die, but if you kill him he has no death animation, he will simply disappear from the map instead of falling down or blowing up or w/e.
To fix it so he has a death animation do what is contained in this post.
@FahqueL: Go
okay, so after seeing your post, i hate to sound so noobish, but how do you delete behaviors? I tried just hitting delete and it didn't work....oh, and it's the valerian hero death prevention behavior, right?
@Galactica12: Go
Correct on the name of the behavior. Open the Units tab in the data editor. Find your raynor sniper Unit ( i think its raynorcommando) and open it. on the right side find the Field called Behaviors - Behaviors+ and double click it. A window should open with 2 behaviors listed. Select the valerian hero death prevention behavior so it turns blue and on the right side of it, press the Red X. Then press enter. The behavior should be removed now.
Glad I happened to see this. I'm using that unit and finding this saved me some headache I'm sure.
Ahah! Why thank you good sir, i now have a dying Jim Raynor. Who dosen't miraculously revive over and over and over. :D tyty!
Thanks, it helped me ! :)