Starting my first sc2 map, i have mapped previously in sc1 as well as many of other games, can script c+plus never the less i am attempting to make a siege tank that im using as artillery in a war map, at the moment i cant get modals to show up correctly for a duplicated unit let alone the actual editing of the unit as of now, I've watched and i have followed that process of duplication, which after reading from Proziacmuse i have a good idea of what I need to be doing, Im thinking there is something i might have to do with a tank that you wouldn't with most other units? being the moprh? idk
at the moment my tanks have no modals in seige mode but a white dome, and then you unseige you get the normal seigetank modal unseigeing then switching back, to a normal tank,
any idea's or should i just gank a tank from some random td and use it lol?
im going to need to know alot of this info and how to do it tho, being i am attempting to put together something like a WWII D-Day map.
and while im here anyone have the name of a map i am looking for this map was i believe for SC1 this map was a mix between capture the flag and risk, every "beacon" or say flag u capture have a certain tech tied to it, so say 4-6 starting locations with just marines then you attack and control new beacons or flags to get new tech upgrades and such, i forgot the name of the map, am looking also ti create or remake something of that nature for sc2.
Amy idea's would be great.
actually i dont think my actor is even tied to my unit atm enlighten me please
I think i am missing a step or something after add object for unit and add object for actor, named the same, unit from seigetankseiged and actor from seigetankattack, what would my next steps be?
cool very helpful, as for that got most the way through making the unit, only issue ive found so far is my tanks arnt starting in siege mode, and when they do siege they turn into a normal tank,. any idea's i just need this tank stationary, point the same direction 90% of the time and sitting in siege mode.
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Starting my first sc2 map, i have mapped previously in sc1 as well as many of other games, can script c+plus never the less i am attempting to make a siege tank that im using as artillery in a war map, at the moment i cant get modals to show up correctly for a duplicated unit let alone the actual editing of the unit as of now, I've watched and i have followed that process of duplication, which after reading from Proziacmuse i have a good idea of what I need to be doing, Im thinking there is something i might have to do with a tank that you wouldn't with most other units? being the moprh? idk
at the moment my tanks have no modals in seige mode but a white dome, and then you unseige you get the normal seigetank modal unseigeing then switching back, to a normal tank,
any idea's or should i just gank a tank from some random td and use it lol? im going to need to know alot of this info and how to do it tho, being i am attempting to put together something like a WWII D-Day map.
and while im here anyone have the name of a map i am looking for this map was i believe for SC1 this map was a mix between capture the flag and risk, every "beacon" or say flag u capture have a certain tech tied to it, so say 4-6 starting locations with just marines then you attack and control new beacons or flags to get new tech upgrades and such, i forgot the name of the map, am looking also ti create or remake something of that nature for sc2. Amy idea's would be great.
@EpicDo0oM: Go
the morph actually morphs it into a different unit.
keep in mind that the model does not show up do to the actor not registering the correct unit name in most cases.
@SouLCarveRR: Go
take a look im not sure if im folowing ya
i know my actor is fuktd
@EpicDo0oM: Go
actually i dont think my actor is even tied to my unit atm enlighten me please
I think i am missing a step or something after add object for unit and add object for actor, named the same, unit from seigetankseiged and actor from seigetankattack, what would my next steps be?
@EpicDo0oM: Go
To link an actor to a unit, go to the actor and set "Unit Name" to the unit name. It should be the very first field under "Token."
I highly recommend this tutorial:
http://wiki.sc2mapster.com/galaxy/tutorials/data-editing/unit/from-scratch-unit/
Also, please don't call refer to working with C as scripting. :P
@Crypt0rz: Go
cool very helpful, as for that got most the way through making the unit, only issue ive found so far is my tanks arnt starting in siege mode, and when they do siege they turn into a normal tank,. any idea's i just need this tank stationary, point the same direction 90% of the time and sitting in siege mode.