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Is it somehow possible to make a tree use a watermelon as a weapon and on contact have it explode?
@Reach0: Go
i cant offer any advice here, but i'm just here as a well wisher and hoping it works out, cuz that would be hilarious xD
I would just like to know what steps are required to evoke such a need from the engine. As this is the tutorial section I expect one or more drug dealer(s)' names, locations and inventory along with appropriate google map directions. ;)
@BumpInTheNight: Go
Not really sure how you attach weapons to units... but the dirty way is to just attach the model to an existing unit using actor events or triggers.
Is it somehow possible to make a tree use a watermelon as a weapon and on contact have it explode?
@Reach0: Go
i cant offer any advice here, but i'm just here as a well wisher and hoping it works out, cuz that would be hilarious xD
I would just like to know what steps are required to evoke such a need from the engine. As this is the tutorial section I expect one or more drug dealer(s)' names, locations and inventory along with appropriate google map directions. ;)
@BumpInTheNight: Go
Not really sure how you attach weapons to units... but the dirty way is to just attach the model to an existing unit using actor events or triggers.