Ground up tutorial on making a map like those footman frenzy (only example I can actually remember) type of maps where you automatically get units every few seconds. It's a simple process but I think it's nice for people to see just how easy it is to make a simple and fun map... complexity is not necessary!
I show dialogs used to change your spawning unit, chat commands to mass-order, and periodic spawning. I do not show victory conditions but that just involves a "unit dies" trigger, check whether the unit type of dieing unit == nexus, and then defeat player (and of course check if the count of nexus is <= 1 and if so, end the game in victory for the killing player).
Ground up tutorial on making a map like those footman frenzy (only example I can actually remember) type of maps where you automatically get units every few seconds. It's a simple process but I think it's nice for people to see just how easy it is to make a simple and fun map... complexity is not necessary!
I show dialogs used to change your spawning unit, chat commands to mass-order, and periodic spawning. I do not show victory conditions but that just involves a "unit dies" trigger, check whether the unit type of dieing unit == nexus, and then defeat player (and of course check if the count of nexus is <= 1 and if so, end the game in victory for the killing player).
Part 2 and onwards in the descriptions.
Map DL: Link Removed: http://www.mediafire.com/?datn6izj6pthbpm
@OneTwoSC: Go
nice tutorial =D