since it took me some time to create a temporary unit, I want to share my knowledge. Adding a timed life to a unit requires a new buff and an existing effect.
Create a new behavior of type buff and customize it:
The necessary damage effect is already there and called "Timed Life Fate (TimedLifeFate)". (Be sure to not mistake it for "Timed Life Fate (SplashDamage)").
Now all that is left is to apply the behavior to your unit of choice.
Hi,
since it took me some time to create a temporary unit, I want to share my knowledge. Adding a timed life to a unit requires a new buff and an existing effect.
Happy mapping.