Below is a series of tricks that i have found to be useful and may be helpful to others as well.
Editor Hangs When Typing in the Search Bar
Ever notice that when you are searching for a unit, actor, etc. that the first letter kind of makes it hang for a long time? I found a solution to that. Whenever you type into a search field like that, start off with a symbol, like the [ symbol. Very very few entries in the data editor have the symbol in their name, so it should pop up nearly blank, and almost instantly. Then type in what you wanted to, and delete the bracket.
Galaxy Editor is Very Slow in General
While the Galaxy editor will always be a little bit slow, one must remember that whenever you open a map, it stays open*. What I mean by this is that whenever you open the Galaxy Editor, it loads all the maps you have ever opened, unless you close them. To check and see what's open, at the very top there's a menu item called Window, and clicking that shows all the files you have open with a check next to the active file. You should have only one open, because this affects the speed of the whole program. To close all unused projects, switch to each open map, then click File at the top left and click Close until you have closed every inactive file. If you have seven or eight maps open like I used to, you should see a considerable increase in speed.
I Want To Test an Extension Mod But It Has No Map
Go to File > Preferences > Test Document and change settings there. Now you can test your extension mod on a map without having to save and publish it every time.
Ugh, Searching for the Right Field Is So Difficult
Want to find a certain field but don't know where it is? Hate using the Table View? Well, I have a solution. Go to Table View (wait, don't despair yet) type in the search box, then switch back to Detail View. Everything changes! The fields that you see in detail view are affected by the search box in Table View. Just remember to go back to Table View and clear the search box when you're done, or you'll sit there for a bit wondering why you can't find a field.
Help! Detail View is Blank!
This is a corollary to the previous tip. Go to Detail View and clear the search bar.
My Unit is Invisible But I Want To See It in the Editor
Change the Art: Model (Editor) field to something visible. Now when placing it into the editor, you'll see it, but it will be invisible when the map is run.
Well that's all I have for now! If anyone else came up with some tips and tricks feel free to add to this.
I just wanted to add a quick note here based on this:
<<quote 2318217>>
I Want To Test an Extension Mod But It Has No Map
Go to File > Preferences > Test Document and change settings there. Now you can test your extension mod on a map without having to save and publish it every time. <</quote>>
IF you set a Test Document to your extension mod, MAKE SURE that map DOES NOT already have the mod set as a dependency. If it does it will try to apply things twice, and lots of weird shit happens! :)
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Tips and Tricks
Below is a series of tricks that i have found to be useful and may be helpful to others as well.
Editor Hangs When Typing in the Search Bar
Ever notice that when you are searching for a unit, actor, etc. that the first letter kind of makes it hang for a long time? I found a solution to that. Whenever you type into a search field like that, start off with a symbol, like the [ symbol. Very very few entries in the data editor have the symbol in their name, so it should pop up nearly blank, and almost instantly. Then type in what you wanted to, and delete the bracket.
Galaxy Editor is Very Slow in General
While the Galaxy editor will always be a little bit slow, one must remember that whenever you open a map, it stays open*. What I mean by this is that whenever you open the Galaxy Editor, it loads all the maps you have ever opened, unless you close them. To check and see what's open, at the very top there's a menu item called Window, and clicking that shows all the files you have open with a check next to the active file. You should have only one open, because this affects the speed of the whole program. To close all unused projects, switch to each open map, then click File at the top left and click Close until you have closed every inactive file. If you have seven or eight maps open like I used to, you should see a considerable increase in speed.
I Want To Test an Extension Mod But It Has No Map
Go to File > Preferences > Test Document and change settings there. Now you can test your extension mod on a map without having to save and publish it every time.
Ugh, Searching for the Right Field Is So Difficult
Want to find a certain field but don't know where it is? Hate using the Table View? Well, I have a solution. Go to Table View (wait, don't despair yet) type in the search box, then switch back to Detail View. Everything changes! The fields that you see in detail view are affected by the search box in Table View. Just remember to go back to Table View and clear the search box when you're done, or you'll sit there for a bit wondering why you can't find a field.
Help! Detail View is Blank!
This is a corollary to the previous tip. Go to Detail View and clear the search bar.
My Unit is Invisible But I Want To See It in the Editor
Change the Art: Model (Editor) field to something visible. Now when placing it into the editor, you'll see it, but it will be invisible when the map is run.
Well that's all I have for now! If anyone else came up with some tips and tricks feel free to add to this.
I just wanted to add a quick note here based on this:
<<quote 2318217>>
I Want To Test an Extension Mod But It Has No MapGo to File > Preferences > Test Document and change settings there. Now you can test your extension mod on a map without having to save and publish it every time. <</quote>>
IF you set a Test Document to your extension mod, MAKE SURE that map DOES NOT already have the mod set as a dependency. If it does it will try to apply things twice, and lots of weird shit happens! :)