OK in this tutorial we are going to learn how to change the size and position of the unit health bar, and also we are going to make it so the Colossus that I've used in previous tutorials can === warp in Zerglings! ===
We'll start with teaching you how to make Zerglings Warp in as it's cooler than changing the size and height and position of the health bar.
Like always open your Data Editor. For those of you who have read my other tutorials this should be like a handgun in the old west and you should be able to draw open it fast by now and navigate to everywhere I say, but for those of you who haven't I'm still going to teach you this just like I taught everyone else.
Next lets head strait to the colossus unit and open the abilities field and if you look closely at the picture you'll notice in Index#6 the Ability is "Warp Gate - Train (WarpGate). You should add that. Yours is currently blank on assumption unless your going to add this to something that you've been working on. Then it might not be index#6.
Now head over to your command card and add a button. It can be any button you choose, they'll all end up doing the end result. Set your command type to ability command and choose the ability which we just set in the abilities index "warp gate - train (warpgate).
NOTE* you will not be able to set the ability command.
As always in my tutorials I recommend you use the Object Explorer which is that little Observer Icon in the left panel near the search bar. So Make sure thats on.
Scroll down and in your abilities you'll now see "warp gate - train (warpgate). We are having success people! SUCCESS!
Highlight that and open the "Ability - Info +
Notice I just left all the normal toss units who are standard there and just added under Command Warp 07 the Button Morph to Zergling and the Unit Zergling. In Warp 07 Make sure you set the "Info - Button - Default Button" to Morph to Zergling and the "Info - Unit" to Zergling.
Now head back to the Colossus and change on the command card the ability command to morph to zergling. Refer to image #2 above.
Your are now finished with part 1/2 of the tutorial. If you wish to continue reading you can learn to change the size and position of the units health bar which if you haven't noticed appears when you hover over the unit or select it.
OK so since I use the Colossus in my tutorials we're going to use him/her again as our subject of testing. Search the Colossus and under Actors click Colossus. Scroll down until you see "UI - Bar Distance" and UI - Bar Height" and "UI - Bar Offset" and "UI - Bar Width" and there are many more.
OK so if you haven't done my other tutorials the Offset of your bar which is how far from your unit (above your unit) it is. My Colossus is a Mini Colossus so I'm going to set my UI Offset to 100 which works great.
Next I'm going to pre tend my Colossus is a Boss Unit in Tower Defense so he's a big unit. He needs a big UI Bar to go with him.
So I'm going to set my UI Bar Width to 300 and height to 15.
Changing the UI Height sort of makes it look silly so personally I wouldn't suggest modifying it.
I apologize for this, but I do not know what the UI Cool Down does or at least I haven't found a use for it yet so lets ignore that, but this will conclude our tutorial. If your interested in resizing units, adding abilities to units and more check out my other tutorials, and I hope you enjoyed another tutorial from me.
OK in this tutorial we are going to learn how to change the size and position of the unit health bar, and also we are going to make it so the Colossus that I've used in previous tutorials can === warp in Zerglings! ===
To read my other tutorials check these likes out:
http://forums.sc2mapster.com/development/tutorials/7756-absolute-beginner-tutorial-how-to-place-units-in-other/
http://forums.sc2mapster.com/development/tutorials/7773-absolute-beginner-tutorial-modify-unit-size/
http://forums.sc2mapster.com/development/tutorials/7847-absolute-beginner-tutorial-add-blink-to-a-unit/
http://forums.sc2mapster.com/development/tutorials/7929-absolute-beginner-tutorial-making-units-ultra-fast/
OTHERWISE lets move on with the tutorial.
We'll start with teaching you how to make Zerglings Warp in as it's cooler than changing the size and height and position of the health bar.
Like always open your Data Editor. For those of you who have read my other tutorials this should be like a handgun in the old west and you should be able to draw open it fast by now and navigate to everywhere I say, but for those of you who haven't I'm still going to teach you this just like I taught everyone else.
Next lets head strait to the colossus unit and open the abilities field and if you look closely at the picture you'll notice in Index#6 the Ability is "Warp Gate - Train (WarpGate). You should add that. Yours is currently blank on assumption unless your going to add this to something that you've been working on. Then it might not be index#6.
Now head over to your command card and add a button. It can be any button you choose, they'll all end up doing the end result. Set your command type to ability command and choose the ability which we just set in the abilities index "warp gate - train (warpgate).
As always in my tutorials I recommend you use the Object Explorer which is that little Observer Icon in the left panel near the search bar. So Make sure thats on.
Scroll down and in your abilities you'll now see "warp gate - train (warpgate). We are having success people! SUCCESS!
Highlight that and open the "Ability - Info +
Notice I just left all the normal toss units who are standard there and just added under Command Warp 07 the Button Morph to Zergling and the Unit Zergling. In Warp 07 Make sure you set the "Info - Button - Default Button" to Morph to Zergling and the "Info - Unit" to Zergling.
Now head back to the Colossus and change on the command card the ability command to morph to zergling. Refer to image #2 above.
Click the Test Button and check that baby out.
- - - - - - - - - - - - - - - - -
- -- - - - - - --- -- - - -- - -- - -- -- - - -- - - - - - --Your are now finished with part 1/2 of the tutorial. If you wish to continue reading you can learn to change the size and position of the units health bar which if you haven't noticed appears when you hover over the unit or select it.
OK so since I use the Colossus in my tutorials we're going to use him/her again as our subject of testing. Search the Colossus and under Actors click Colossus. Scroll down until you see "UI - Bar Distance" and UI - Bar Height" and "UI - Bar Offset" and "UI - Bar Width" and there are many more.
OK so if you haven't done my other tutorials the Offset of your bar which is how far from your unit (above your unit) it is. My Colossus is a Mini Colossus so I'm going to set my UI Offset to 100 which works great.
Next I'm going to pre tend my Colossus is a Boss Unit in Tower Defense so he's a big unit. He needs a big UI Bar to go with him.
So I'm going to set my UI Bar Width to 300 and height to 15. Changing the UI Height sort of makes it look silly so personally I wouldn't suggest modifying it.
I apologize for this, but I do not know what the UI Cool Down does or at least I haven't found a use for it yet so lets ignore that, but this will conclude our tutorial. If your interested in resizing units, adding abilities to units and more check out my other tutorials, and I hope you enjoyed another tutorial from me.
Here are the results:
http://forums.sc2mapster.com/development/tutorials/7756-absolute-beginner-tutorial-how-to-place-units-in-other/
http://forums.sc2mapster.com/development/tutorials/7773-absolute-beginner-tutorial-modify-unit-size/
http://forums.sc2mapster.com/development/tutorials/7847-absolute-beginner-tutorial-add-blink-to-a-unit/
http://forums.sc2mapster.com/development/tutorials/7929-absolute-beginner-tutorial-making-units-ultra-fast/
If you have any questions/suggestions feel free to PM me or leave a post. I am an expert at what I teach lol.
EDIT: NVM. urgh, i forgot to show the rest of the values....OMFG i have issues with this lately.
And i figured i'd share with anyone doing this tutorial what happens if you screw the values up and do the opposite. :P