Hi, after viewing OneTwo's tutorial video about mob respawn, I made own respawn system, based on insta respawn action, and hide/show unit actions for simulating delayed revive. Maybe someone posted something like it already thousand times, i dunno, but here it is. If its nothing new for the forum, please delete it.
This trigger is clean'n'simple, has no variables at all, ressurects heroes with no exp losing, handles ressurection of mass-insta-dying (because of AoE, for example) creeps too. The trigger doesn't create new units at all, and you dont have to reassign custom values each respawn.
It needs more testing, but here are screenshots and a test map.
I heard about this method from another forum goer. I didn't realise you could do it without lengthening the death time. It is a pretty cool method, and quite simpler for things like hero revival than doing that behavior stuff.
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Hi, after viewing OneTwo's tutorial video about mob respawn, I made own respawn system, based on insta respawn action, and hide/show unit actions for simulating delayed revive. Maybe someone posted something like it already thousand times, i dunno, but here it is. If its nothing new for the forum, please delete it.
This trigger is clean'n'simple, has no variables at all, ressurects heroes with no exp losing, handles ressurection of mass-insta-dying (because of AoE, for example) creeps too. The trigger doesn't create new units at all, and you dont have to reassign custom values each respawn.
It needs more testing, but here are screenshots and a test map.
[download test map]
I heard about this method from another forum goer. I didn't realise you could do it without lengthening the death time. It is a pretty cool method, and quite simpler for things like hero revival than doing that behavior stuff.