In this tutorial I go over how to customize your tile sets so you can mix textures, cliffs and backgrounds from different tile sets. I also cover how to make moving water/lava like blizzard has showed off in one of their campaign maps.
Yeah so this is really simple to make, and I already make it, but the funny thing is that there's an synthax error in the french version of the editor...
The dumbz traduction team make "Alternate settings" to "Réglage alternatif", so, the "é" in "Réglage" makes an error...
So, until Blizzard launch a patch for that, we french users can't use that function... :s
(and, don't know why, when I open an american map like your tutorial, the variables and triggers loses there names.
Hopefully, in your map, "Alternate settings" is not traducted, so the map still works)
So I guess I did something wrong here, because I replaced my tile set exactly as you show, saved the game and restarted the editor and the tile shows up in the terrain editor but when I use it, it does not place the texture. Is there something else that needs to be done in the newer versions of the editor?
Edit: So I went to the map texture settings and applied a different one and then reapplied the one I edited. Then I was able to apply the texture.
In this tutorial I go over how to customize your tile sets so you can mix textures, cliffs and backgrounds from different tile sets. I also cover how to make moving water/lava like blizzard has showed off in one of their campaign maps.
Map Download: http://dl.dropbox.com/u/1586398/Tutorials/TerrainEditing/TileSetsAndWaterStates-Tutorial.SC2Map
You can find even more video tutorials if you check out my youtube channel
Yeah so this is really simple to make, and I already make it, but the funny thing is that there's an synthax error in the french version of the editor...
The dumbz traduction team make "Alternate settings" to "Réglage alternatif", so, the "é" in "Réglage" makes an error...
So, until Blizzard launch a patch for that, we french users can't use that function... :s
(and, don't know why, when I open an american map like your tutorial, the variables and triggers loses there names. Hopefully, in your map, "Alternate settings" is not traducted, so the map still works)
So I guess I did something wrong here, because I replaced my tile set exactly as you show, saved the game and restarted the editor and the tile shows up in the terrain editor but when I use it, it does not place the texture. Is there something else that needs to be done in the newer versions of the editor?
Edit: So I went to the map texture settings and applied a different one and then reapplied the one I edited. Then I was able to apply the texture.