Second tutorial of my Starcraft II graphics series
This time we talk about implementing the multiple tilesets already posted here on mapster, if you're just given a texture package what do you do if you don't want to replace an existing texture set?
How do you mix up other tilesets and even cliff types!
As always, spanish version:
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Second tutorial of my Starcraft II graphics series This time we talk about implementing the multiple tilesets already posted here on mapster, if you're just given a texture package what do you do if you don't want to replace an existing texture set? How do you mix up other tilesets and even cliff types!
As always, spanish version: