How do you flip a doodad on it's back? (example, done with trigger, needs to be with data)
I apologize for forgetting about that thread lol
BUT as far as I can tell it's not possible through Data atm. There are a considerable amount of fields that don't work in Data, but work when you edit them with triggers. I honestly can't tell you why, but it's true. Particularly when it pertains to actor events or messages. Rotating doodads in any way is one of those situations. I have even gone as far as to make an invisible doodad and attach another actor to it with the desired SOps. It won't even show up. Doodads are hardcoded to ignore SOps in the Data Editor.
Hey ProzaicMuze, I am a super newbie with Data editing (When I mean by that I mean I have no knowledge of data at all). So I am wondering where should I start in Data. I tried the attachment beginners tutorial and I don't it at all. It will be very great if you tell me were to start learning thanks. ;)
Hey ProzaicMuze, I am a super newbie with Data editing (When I mean by that I mean I have no knowledge of data at all). So I am wondering where should I start in Data. I tried the attachment beginners tutorial and I don't it at all. It will be very great if you tell me were to start learning thanks. ;)
I'd recommend trying some of OneTwo's video tutorials for things like making a hero. The process will take you through the more common parts of the data editor like Effects, Abilities, Actors etc. After you've watched that you should have a better understand of what's going on in my own tutorials.
Is it possible to change the weapon models of units?
For example, take the model/actor/whatever of the Terran Marine or Terran Ghost's weapon and attach it to say a Terran Civilian?
Can you remove a unit's weapon model and replace it with another one? I.E. Take away a Marines rifle and give them a sword of some kind or a giant ass mining lazer? pew pew...
I really hope this is possible because it would be a huge pain to get and learn 3ds Max because the weapons are an actual part of the model and gotta be cut away then go through putting the attachment points on right and so forth then figuring out how to make the weapons themselves into models with the right attachment points so it works right visually (muzzle flare at right place etc.)
How would I attach or link the Protoss Shield animation/model/actor to a unit that is not protoss? I've looked at all the data for the Zealot but just can't figure out what gives it its shield actor, I can find the actor and model for the shield in the data editor but not how or where it links with protoss units.
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Abilities
Actors
Behaviors
Effects
Movers
Requirements, Upgrades & Validators
Turrets & Weapons
Units & Structures
RESERVED
RESERVED
RESERVED
RESERVED
Why have you not finished the movers wiki article yet?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How do you flip a doodad on it's back? (example, done with trigger, needs to be with data)
I actually completed this a couple of days ago. I stopped the first time because I was busy and only worked on it as time permitted.
I apologize for forgetting about that thread lol
BUT as far as I can tell it's not possible through Data atm. There are a considerable amount of fields that don't work in Data, but work when you edit them with triggers. I honestly can't tell you why, but it's true. Particularly when it pertains to actor events or messages. Rotating doodads in any way is one of those situations. I have even gone as far as to make an invisible doodad and attach another actor to it with the desired SOps. It won't even show up. Doodads are hardcoded to ignore SOps in the Data Editor.
Nice Post! I'm really in need of a tutorial that goes into detail about how to make custom doodads (like trees) with variations of the model.
How come the Fractalisk has invalidated all of your life's work?
@Mephs: Go
Because the Fractalisk hacked the matrix. . .
What projects are you/have been working on?
What did you do in the projects?
When are you gona showcase the stuff you have made?
Refer to the link in my signature :)
Is the cake real? If it is a lie, what is on my plate right now seeing as cakes do not exist.
Hey ProzaicMuze, I am a super newbie with Data editing (When I mean by that I mean I have no knowledge of data at all). So I am wondering where should I start in Data. I tried the attachment beginners tutorial and I don't it at all. It will be very great if you tell me were to start learning thanks. ;)
I think that a footprint tutorial would be incredibly useful to a lot of us. ( Me included :D )
Great to be back and part of the community again!
I'd recommend trying some of OneTwo's video tutorials for things like making a hero. The process will take you through the more common parts of the data editor like Effects, Abilities, Actors etc. After you've watched that you should have a better understand of what's going on in my own tutorials.
Is it possible to change the weapon models of units?
For example, take the model/actor/whatever of the Terran Marine or Terran Ghost's weapon and attach it to say a Terran Civilian?
Can you remove a unit's weapon model and replace it with another one? I.E. Take away a Marines rifle and give them a sword of some kind or a giant ass mining lazer? pew pew...
I really hope this is possible because it would be a huge pain to get and learn 3ds Max because the weapons are an actual part of the model and gotta be cut away then go through putting the attachment points on right and so forth then figuring out how to make the weapons themselves into models with the right attachment points so it works right visually (muzzle flare at right place etc.)
Currently no. The weapons are built into the models :*(
How would I attach or link the Protoss Shield animation/model/actor to a unit that is not protoss? I've looked at all the data for the Zealot but just can't figure out what gives it its shield actor, I can find the actor and model for the shield in the data editor but not how or where it links with protoss units.