So, I've been looking through older threads (including one of my own to a somewhat different issue) and have found myself lacking the answers I need to my question. I am creating a map in which the player must fight against Infested Terrans, with Infested Garrisons (from the HotS mission: Infested). I've looked into how this mission handles the infestation process, which is through triggers. But I fail to grasp exactly how it's done.
According to the mission, there is a literally "Infest" trigger "Campaign -Infest buildings associated with (Triggering progress unit)" But I cannot find any such semblance of a trigger myself. I am wondering if there is an alternative workabout to simply infest the garrison structures from the map initialization.
I know most colony buildings use the colony infestation behavior to trigger the visual. You can check a specific unit by looking at it's actor events in data.
So, I've been looking through older threads (including one of my own to a somewhat different issue) and have found myself lacking the answers I need to my question. I am creating a map in which the player must fight against Infested Terrans, with Infested Garrisons (from the HotS mission: Infested). I've looked into how this mission handles the infestation process, which is through triggers. But I fail to grasp exactly how it's done.
According to the mission, there is a literally "Infest" trigger "Campaign -Infest buildings associated with (Triggering progress unit)" But I cannot find any such semblance of a trigger myself. I am wondering if there is an alternative workabout to simply infest the garrison structures from the map initialization.
I know most colony buildings use the colony infestation behavior to trigger the visual. You can check a specific unit by looking at it's actor events in data.
I'm well aware of that one, and is what I'm using for other structures. Unfortunately, the Dominion Garrisons are unaffected by it.
Have you tried the garrison infestation behavior?
I labeled the picture to show you the order that helped me to find this.
Some infested structures use a Morph ability that the triggers order the unit to use.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg