I've has this problem for a while now and haven't actially got it fixed yet.
Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other.
I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns.
I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.
Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.
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StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
1. Pause the unit.
2. unpause and play animation
3. you should consider setting random seed, the thing is, that animations and fidgets have a element of randomness to it. This may affect game play.
Try using the cut-scene editor instead of using trigger cinematic, its alot better and accurate and you can do the precision animations.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
As it turns out, it was the fidget! I simply changed the time to 999 instead of the usual one, and it works. Now, things look exactly as I want them to.
I appreciate the help :)
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
There's a trigger in the Units action tab called Set Unit State which can be used for turning several unit's states of/off. One of those states is the Fidget. You can simply turn it off and you're done
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
I just posted that trigger for keep allowing your unit to fidget, since it's a good animation for me. The way you are doing things disallows your unit from fidgeting.
Hey all.
I've has this problem for a while now and haven't actially got it fixed yet.
Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other. I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns. I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.
Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Maybe that's the fidget ainmation on the unit. Just try the action for stoping the fidget animation on the units.
1. Pause the unit. 2. unpause and play animation 3. you should consider setting random seed, the thing is, that animations and fidgets have a element of randomness to it. This may affect game play.
Try using the cut-scene editor instead of using trigger cinematic, its alot better and accurate and you can do the precision animations.
It's the fidget. Go to the data editor, find the unit, go to UI, find fidget. I usually set the time to like 9999 or something. Works for me.
for cinematic could just meke it Hold Position
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Thanks for all the useful suggestions! :D
As it turns out, it was the fidget! I simply changed the time to 999 instead of the usual one, and it works. Now, things look exactly as I want them to. I appreciate the help :)
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
then the unit will never fidget, you also could of set the rotation chance to 0
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go
There's a trigger in the Units action tab called Set Unit State which can be used for turning several unit's states of/off. One of those states is the Fidget. You can simply turn it off and you're done
@nolanstar: Go
That is really not a concern to me at all. I don't find it neccessary in any of the maps I make. That being said -
@TheSC2Maniac: Go
If I happen to need it one day, this should fix things for me xD
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
@DudkiSC2: Go
I just posted that trigger for keep allowing your unit to fidget, since it's a good animation for me. The way you are doing things disallows your unit from fidgeting.
This is a good way